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/* See LICENSE file for copyright and license details. */
#include "common.h"
const char *
libgamepad_get_relative_axis_name(const struct libgamepad_device *device, uint16_t code)
{
if (device)
return NULL;
if ((size_t)code > ELEMSOF(libgamepad_relative_axis_names__))
return NULL;
return libgamepad_relative_axis_names__[code];
}
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