/* See LICENSE file for copyright and license details. */ #include "common.h" const char * libgamepad_get_relative_axis_name(const struct libgamepad_device *device, uint16_t code) { if (device) return NULL; if ((size_t)code > ELEMSOF(libgamepad_relative_axis_names__)) return NULL; return libgamepad_relative_axis_names__[code]; }