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mds [pronounced /m.d.s/] (or µds [pronounced /micro.d.s/])
stand for “micro-display server”. It is a toy project of a
display server with an architecture resembling that of a
microkernel.

The reason for having a display server architectured as a
microkernel is so that components can be added, remove
and replaced online. Additionally, the message passing
between the servers makes it easy to design a system lets
lets you make clients that can listen on messages between
the servers and perhaps modify them. This enables you to
do some much more with your display server. Moreover,
if a single part of the system crashses it does not bring
down everything, and the crahsed server can be respawned
with minor side effects. mds is architectured in three
layers: a microkernel, a master server and a collection
of servers. And clients are actually located on the same
layer as the servers, because there is no actual
difference, the only thing that separates a server from
a client is for what purpose you run it. mds's kernel
is a minimal program that do initialisation of the
display, such as giving it an index and create runtime
files and directories for servers and other programs
to use. Then the kernel creates a domain socket for the
master server and spawns the master server and respawns
it if it crashes. Because of this, if the master server
crashes it will not lose its socket when it is respawned.
The master server than, on its initial spawn, starts
the all servers and other programs that the user have
choosen and then starts accepting connections to it and
coordinates messages between servers and clients. Further,
separating all components into separate processes enables
us to only give the servers the privileges they actually
need, rather than having one program with root privileges
that takes care of everything even things that do not do
require any privileges.

All mds's servers, that is all running parts of mds
except the kernel, are designed so that they can re-exec
themself so that they can be replace online without any
side effects. Servers serialises their state saves it
to RAM (in a directory created by the kernel), re-exec
themself and loads their serialised state. The kernel
cannot do this because when has spawn the master server
it has no reasone to re-exec, its only mission is to
respawn the master server it if would happen to crash.
It would (probably) technically be possible to enable
the kernel to re-exec but it is not worth it as it as
no reason to rexec, and doing so raises some challenges.

Is this vaporware? Probably I often get bored with
graphical projects. Graphics sucks.