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author | Mattias Andrée <maandree@operamail.com> | 2014-11-17 23:48:14 +0100 |
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committer | Mattias Andrée <maandree@operamail.com> | 2014-11-17 23:48:14 +0100 |
commit | c5ddff4e6b8e5c653c02538f0f1b2b3d446d65da (patch) | |
tree | 668a6a1f6c9d0c8d747592193db2826e230b740b /doc/info | |
parent | duplicate mapping (diff) | |
download | mds-c5ddff4e6b8e5c653c02538f0f1b2b3d446d65da.tar.gz mds-c5ddff4e6b8e5c653c02538f0f1b2b3d446d65da.tar.bz2 mds-c5ddff4e6b8e5c653c02538f0f1b2b3d446d65da.tar.xz |
basic syntax for mapping keys
Signed-off-by: Mattias Andrée <maandree@operamail.com>
Diffstat (limited to 'doc/info')
-rw-r--r-- | doc/info/mds.texinfo | 220 |
1 files changed, 215 insertions, 5 deletions
diff --git a/doc/info/mds.texinfo b/doc/info/mds.texinfo index 7267dec..a3fee6e 100644 --- a/doc/info/mds.texinfo +++ b/doc/info/mds.texinfo @@ -63,6 +63,7 @@ Texts. A copy of the license is included in the section entitled * libmdsserver:: Overview of @command{libmdsserver}. * mds-base.o:: Overview of @file{mds-base.o}. * Keyboard Codes:: Scancodes and keycodes. +* Keyboard Layouts:: Writing and compiling keyboard layouts. * Discussion:: Discussion on display server-architecture. * GNU Free Documentation License:: Copying and sharing this manual. @end menu @@ -2415,7 +2416,7 @@ Front (historical) @item greek Greek (historical) @item compose -Compose (rare, it is usally a dead key) +Compose (rare, it is usually a dead key) @end table Any key that has been locked should be prefix with @code{+}, if the key has been locked by nullified @@ -2499,12 +2500,12 @@ Front (historical) @item greek Greek (historical) @item compose -Compose (usally a dead key) +Compose (usually a dead key) @item hexcompose -Hex-Compose (usally a dead key) +Hex-Compose (usually a dead key) (Used to create aribitrary characters.) @item longhexcompose -Long Hex-Compose (usally a dead key) +Long Hex-Compose (usually a dead key) (Variant of hexcompose for longer codepoints.) @item modelock Mode Lock @@ -5115,6 +5116,216 @@ Right @kbd{super} key +@node Keyboard Layouts +@chapter Keyboard Layouts + +Keyboard layouts as compiled from one or more files. +When compiling a layout from multiple files, it is +important that the files are specified in the correct +order. The general rule is that the layout file, +for example the Swedish QWERTY-keyboard, is specified +first and is followed by add-ons such as the compose +table and layout modifiers. @command{mds-kbdc} is +used to compile layouts. + +Installed keyboard layout files are located in +@file{/usr/share/mds/keyboard}.@footnote{If you are +hacking in the source tree, you will find this under +@file{res/keyboard}.} Layouts are located in the +subdirectory @file{layout}, modifiers are located in +the subdirectory @file{mods} and compose tables are +located in the subdirectory @file{compose}. +@command{mds-kbdc} prefixes @file{/usr/share/mds/keyboard} +unless the specifed files starts with @file{/}, @file{./} +or @file{../}. Dead keys are implemented by compose tables +and not in the layouts. + +@menu +* Keyboard Layout Syntax:: How to write your how layouts. +@end menu + + + +@node Keyboard Layout Syntax +@section Keyboard Layout Syntax + +Similar to the C programming language, keyboard layout +files are parsed from the top down. This means that any +function or macro can only be used from lines beload +the definition of said callable. However, the order of +the mapping statements themself, in respect to each +other, does not matter. Additionally, the layout files +are parsed line by line, and leading whitespace is ignored. +Comment can be started with a #-character and end at the +end of the line. It is important to know that modifiers +like @kbd{shift} and @kbd{control} needs to be mapped from +a keycode, this and similar that many keyboards have in +common, except dead key composition and compose sequences, +is already available in the @file{layout/common} directory +and can be included from the layout file. Compositions are +implement in the @file{compose} directory and should be +selected by the user at compile-time. Keyboard layout files +must be written in UTF-8 (without UTF-8 BOM) and with +line feeds for new lines. + +@menu +* Mapping Statements:: Mapping keycodes to logical keys and text. +* Sequence Mapping:: Implementing dead keys and compositions. +@end menu + + + +@node Mapping Statements +@subsection Mapping Statements + +The most fundamental part of the layout files are mapping +statements. These specify which keycode the keys have +and what happens when certain keys pressed, combined or +pressed and a sequence. If we want to map keycode 57 to be +space key we write + +@example +<keycode 57> : <space> +@end example + +but then we also want the space key to product a blank +space when we are writting so we add + +@example +<space> : " " +@end example + +giving us + +@example +<keycode 57> : <space> +<space> : " " +@end example + +Because the order of the mapping statements does not +matter we can just as well write + +@example +<space> : " " +<keycode 57> : <space> +@end example + +@code{" "} represents a text string with one blank +space, but it is possible to have multiple characters. + +We want to extend this to @kbd{altgr+space} producing +a no-break space, we can add either of the lines + +@example +<altgr space> : "\u00A0" # no-break space (# comment) +<altgr keycode 57> : "\u00A0" # no-break space +@end example + +However, we also need a mapping to @kbd{altgr}: + +@example +<keycode 100> : <altgr> +@end example + +If we want to add a mapping to @kbd{ultra} from +@kbd{altgr+menu} we can write + +@example +<keycode 127> : <menu> +<altgr menu> : <-altgr ultra> +@end example + +@code{-altgr} means that @kbd{altgr} should +not be reported as held down. + +As can be seen in these examples it is not +possible to distinguish between modifiers +and keys. It is up to the keyboard layout +server and keyboard layout compiler to +know this. However, it is defined in the +keyboard layout files whether modifiers keys +are lock keys or not. To map the keycode +58 to @kbd{caps lock} write + +@example +<keycode 58> : <caps lock> +@end example + +But if you do not want it be a lock key, +but instead be required to be held down, +similar to how is normal for @kbd{shift}, +instead write + +@example +<keycode 58> : <caps> +@end example + +Any modifier may be a lock key. + +Another, just as important, use of mappings +to is map letter keys. Unlike control keys +like space and shift, there are no predefined +letters@footnote{With letters with mean any +character other than space.}. Therefore the +letter is prefixed with the word `letter'. +For example: + +@example +<keycode 16> : <letter q> # The Q-key has keycode 16 (on QWERTY) +<letter q> : "q" # The Q-key should produce a `q' +<shift letter q> : "Q" # but `Q' when shift is used +<caps q> : "Q" # or when caps is used +<shift caps letter q> : "q" # but not when both are used +@end example + +Special characters like simple double quotes, +backspace and, in @code{<>}-notation, greater than +sign must be escaped with a prepending backslash. + +Many keyboard layouts also have dead keys. +Dead keys are keys that affect the next key-press. +For example, `´' followed by `e' may product `é'. +@kbd{compose} may be a dead key, just like it is in X.org, +but it can also be a modifer. + +To define @kbd{´}, with keycode 13, @kbd{compose}, with +keycode 125, as a dead keys write + +@example +<keycode 13> : <dead letter ´> +<keycode 125> : <dead compose> +@end example + +Some may appear on multiple locations on the keyboard, +for example, there may be a left and a right shift key, +and a normal return key and one on the keypad: + +@example +<keycode 42> : <left shift> +<keycode 54> : <right shift> +<keycode 28> : <return> +<keycode 96> : <keypad return> +@end example + +Because @code{<left>} and @code{<right>} are +valid keys --- they are arrow keys --- it is +importatn to place them directly before the +key, and not after. For instance @code{<left shift>} +denotes the left @kbd{shift} key, whilst +@code{<shift left>} denotes the left-arrow key +with a @kbd{shift} key held down. Modifiers +goes first. + + + +@node Sequence Mapping +@subsection Sequence Mapping + +TODO + + + + @node Discussion @chapter Discussion @@ -5128,7 +5339,6 @@ Right @kbd{super} key @node Server Architecture @section Server Architecture - This chapter aims to enumerate advantages and disadvantages with micro-display servers, traditional monolithic display servers and |