/* See LICENSE file for copyright and license details. */
#include "common.h"
int
libglitter_enable_acceleration(uint64_t features, int async, void (*callback)(int r, int e, void *u), void *userdata)
{
(void) features;
(void) async;
/* TODO add support for hardware acceleration */
if (callback)
callback(0, 0, userdata);
return 0;
}