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/* See LICENSE file for copyright and license details. */
#include "libgamepad.h"
#include <stdio.h>
#include <stdlib.h>
int
main(void)
{
char **devices;
size_t ndevices, i, j, *sound_cards;
ssize_t nsound_cards;
struct libgamepad_superdevice device;
if (libgamepad_list_superdevices(&devices, &ndevices)) {
perror("libgamepad_list_superdevices");
return 1;
}
for (i = 0; i < ndevices; i++) {
if (libgamepad_open_superdevice(&device, devices[i])) {
perror("libgamepad_open_superdevice");
free(devices[i]);
continue;
}
free(devices[i]);
printf("%s\n", device.syspath);
for (j = 0; j < device.ndevices; j++)
printf("\t%s (%x)\n", device.devices[j]->path, device.devices[j]->type);
for (j = 0; j < device.nleds; j++)
printf("\t%s (LED)\n", device.leds[j]);
for (j = 0; j < device.npower_supplies; j++)
printf("\t%s (PSU)\n", device.power_supplies[j]);
nsound_cards = libgamepad_find_sound_devices(device.syspath, &sound_cards);
if (nsound_cards < 0) {
perror("libgamepad_find_sound_devices");
} else {
for (j = 0; j < (size_t)nsound_cards; j++)
printf("\t%zu (SND)\n", sound_cards[j]);
free(sound_cards);
}
libgamepad_close_superdevice(&device);
}
free(devices);
return 0;
}
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