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/* See LICENSE file for copyright and license details. */
#include "libgamepad.h"
#include <sys/select.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
int
main(void)
{
LIBGAMEPAD_ATTACHMENT_MONITOR *monitor;
int fd, r;
fd_set fds;
char *syspath = NULL;
size_t size = 0;
enum libgamepad_attachment_event_type action;
fd = libgamepad_create_attachment_monitor(&monitor);
if (fd < 0) {
perror("libgamepad_create_attachment_monitor");
return 1;
}
FD_ZERO(&fds);
for (;;) {
FD_SET(fd, &fds);
if (select(fd + 1, &fds, NULL, NULL, NULL) < 0) {
if (errno == EINTR)
continue;
perror("select");
libgamepad_destroy_attachment_monitor(monitor);
free(syspath);
return 1;
}
r = libgamepad_get_attachment_event(monitor, &syspath, &size, &action);
if (r <= 0) {
if (!r || errno == EINTR || errno == EAGAIN)
continue;
perror("libgamepad_get_attachment_event");
libgamepad_destroy_attachment_monitor(monitor);
free(syspath);
return 1;
}
printf("%s %s\n", action == LIBGAMEPAD_ADDED ? "added" : "removed", syspath);
}
}
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