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/* See LICENSE file for copyright and license details. */
#include "common.h"
#define LIST_ALIASES(X)\
X(KEY_HANGUEL)\
X(KEY_SCREENLOCK)\
X(KEY_DIRECTION)\
X(KEY_DASHBOARD)\
X(KEY_BRIGHTNESS_ZERO)\
X(KEY_WIMAX)\
X(BTN_A)\
X(BTN_B)\
X(BTN_X)\
X(BTN_Y)\
X(KEY_ZOOM)\
X(KEY_SCREEN)\
X(KEY_BRIGHTNESS_TOGGLE)
int16_t
libgamepad_get_button_by_name(const char *name)
{
size_t code;
int saved_errno;
char *end;
if (!name || !*name)
return -1;
if (isdigit(*name)) {
numerical:
saved_errno = errno;
errno = 0;
code = (size_t)strtoul(name, &end, 0);
if (errno || *end || code > (size_t)KEY_MAX) {
errno = saved_errno;
return -1;
}
errno = saved_errno;
return (int16_t)code;
} else if (!strncasecmp(name, "KEY_#", 5) || !strncasecmp(name, "BTN_#", 5)) {
if (isdigit(name[5])) {
name = &name[5];
goto numerical;
}
for (code = 0; code < ELEMSOF(libgamepad_button_names__); code++)
if (!strcasecmp(name, libgamepad_button_names__[code]))
return (int16_t)code;
#define X(NAME)\
if (!strcasecmp(name, #NAME))\
return (int16_t)NAME;
LIST_ALIASES(X)
#undef X
}
return -1;
}
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