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/* See LICENSE file for copyright and license details. */
#include "common.h"
static int
update_button(struct libgamepad_device *device, uint16_t code, int32_t value)
{
int16_t index;
if (code > ELEMSOF(device->button_map))
return 0;
index = device->button_map[code];
if (index < 0 || GETBIT(device->internals->buttons, (size_t)index) == value)
return 1;
XORBIT(device->internals->buttons, (size_t)index);
return 1;
}
static int
update_absolute_axis(struct libgamepad_device *device, uint16_t code, int32_t value)
{
int16_t index;
if (code > ELEMSOF(device->absolute_axis_map))
return 0;
index = device->absolute_axis_map[code];
if (index < 0 || device->internals->absinfo[index].value == value)
return 0;
device->internals->absinfo[index].value = value;
return 1;
}
ssize_t
libgamepad_next_event(struct libgamepad_device *device, struct libgamepad_input_event *events, size_t max)
{
size_t i, dequeued = 0;
void *new;
ssize_t r;
struct input_event *ev;
if (device->internals->deferred_error) {
errno = device->internals->deferred_error;
device->internals->deferred_error = 0;
return -1;
}
if (device->internals->require_sync)
if (libgamepad_drain_events(device))
return -1;
if (max > device->internals->evbuf_size) {
if (max > SIZE_MAX / sizeof(*device->internals->evbuf)) {
errno = ENOMEM;
return -1;
}
new = realloc(device->internals->evbuf, max * sizeof(*device->internals->evbuf));
if (!new)
return -1;
device->internals->evbuf = new;
device->internals->evbuf_size = max;
}
dequeued = device->internals->ev_queued < max ? device->internals->ev_queued : max;
if (!dequeued || dequeued < max) {
r = read(device->fd, &device->internals->evbuf[dequeued], (max - dequeued) * sizeof(*device->internals->evbuf));
if (r <= 0) {
if (!r && (max - dequeued))
errno = ENODEV;
return -1;
} else if ((size_t)r % sizeof(*device->internals->evbuf)) {
errno = EBADF;
return -1;
}
} else {
r = 0;
}
r += (ssize_t)(dequeued * sizeof(*device->internals->evbuf));
i = 0;
for (ev = device->internals->evbuf; r; r -= (ssize_t)sizeof(*device->internals->evbuf), ev++) {
events[i].code = ev->code;
events[i].value = ev->value;
events[i].time.tv_sec = ev->input_event_sec;
events[i].time.tv_usec = ev->input_event_usec;
switch (ev->type) {
case EV_SYN:
events[i].code = 0;
events[i].value = 0;
if (ev->code == SYN_REPORT) {
events[i++].type = LIBGAMEPAD_EVENT_END;
} else if (ev->code == SYN_DROPPED) {
device->internals->require_sync = device->auto_sync;
events[i++].type = LIBGAMEPAD_EVENT_DROP;
goto out;
}
break;
case EV_KEY:
ev->value = !!ev->value;
if (update_button(device, ev->code, ev->value))
events[i++].type = LIBGAMEPAD_BUTTON;
break;
case EV_REL:
events[i++].type = LIBGAMEPAD_RELATIVE_AXIS;
break;
case EV_ABS:
if (update_absolute_axis(device, ev->code, ev->value))
events[i++].type = LIBGAMEPAD_ABSOLUTE_AXIS;
break;
default:
break;
}
}
out:
if (dequeued) {
device->internals->ev_queued -= dequeued;
memmove(&device->internals->evbuf[0], &device->internals->evbuf[dequeued],
device->internals->ev_queued * sizeof(*device->internals->evbuf));
}
return (ssize_t)i;
}
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