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path: root/libgamepad_get_absolute_axis_name.c
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/* See LICENSE file for copyright and license details. */
#include "common.h"


const char *
libgamepad_get_absolute_axis_name(const struct libgamepad_device *device, uint16_t code)
{
	if (device)
		return NULL;
	if ((size_t)code > ELEMSOF(libgamepad_absolute_axis_names__))
		return NULL;
	return libgamepad_absolute_axis_names__[code];
}