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/* See LICENSE file for copyright and license details. */
#include "common.h"
void
libgamepad_close_superdevice(struct libgamepad_superdevice *device)
{
if (device) {
free(device->syspath);
while (device->ndevices)
free(device->devices[--device->ndevices]);
free(device->devices);
while (device->nleds)
free(device->leds[--device->nleds]);
free(device->leds);
while (device->npower_supplies)
free(device->power_supplies[--device->npower_supplies]);
free(device->power_supplies);
}
}
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