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/* See LICENSE file for copyright and license details. */
#include "common.h"
void
libgamepad_close_device(struct libgamepad_device *device)
{
if (device) {
if (device->internals) {
if (device->internals->close_fd)
close(device->fd);
if (device->internals->dev)
libevdev_free(device->internals->dev);
free(device->internals);
device->internals = NULL;
}
free(device->buttons);
free(device->absolute_axes);
free(device->relative_axes);
device->buttons = NULL;
device->absolute_axes = NULL;
device->relative_axes = NULL;
}
}
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