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/* See LICENSE file for copyright and license details. */
#include "libgamepad.h"

#include <ctype.h>
#include <dirent.h>
#include <errno.h>
#include <fcntl.h>
#include <limits.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>

#include <libevdev/libevdev.h>
#include <libudev.h>


struct libgamepad_attachment_monitor {
	struct udev *udev;
	struct udev_monitor *monitor;
};