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author | dolio <dolio> | 2004-09-21 22:59:38 +0000 |
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committer | dolio <dolio> | 2004-09-21 22:59:38 +0000 |
commit | 26fd15f06be3911ebf53c0a3014d406761db84cf (patch) | |
tree | d5baa7fb22c4d88f023601ceba78488a8dfdb001 | |
parent | Print the version number in the usage summary. (diff) | |
download | xcman-26fd15f06be3911ebf53c0a3014d406761db84cf.tar.gz xcman-26fd15f06be3911ebf53c0a3014d406761db84cf.tar.bz2 xcman-26fd15f06be3911ebf53c0a3014d406761db84cf.tar.xz |
Added shadow precomputation for large-enough windows.
Diffstat (limited to '')
-rw-r--r-- | ChangeLog | 7 | ||||
-rw-r--r-- | xcompmgr.c | 67 |
2 files changed, 68 insertions, 6 deletions
@@ -1,3 +1,10 @@ +2004-09-21 Dan Doel <dolio@case.edu> + + * xcompmgr.c: (presum_gaussian), (make_shadow), (main): + Added precomputation of shadows to make them a little more + friendly to slower computers (and make ridiculously huge + shadows usable on faster computers). + 2004-09-20 Adam Jackson <ajax@freedesktop.org> * xcompmgr.c: @@ -192,6 +192,11 @@ Bool fadeTrans = False; Bool autoRedirect = False; +/* For shadow precomputation */ +int Gsize = -1; +unsigned char *shadowCorner = NULL; +unsigned char *shadowTop = NULL; + int get_time_in_milliseconds () { @@ -472,6 +477,42 @@ sum_gaussian (conv *map, double opacity, int x, int y, int width, int height) return ((unsigned char) (v * opacity * 255.0)); } +/* precompute shadow corners and sides to save time for large windows */ +static void +presum_gaussian (conv *map) +{ + int center = map->size/2; + int opacity, x, y; + + Gsize = map->size; + + if (shadowCorner) + free ((void *)shadowCorner); + if (shadowTop) + free ((void *)shadowTop); + + shadowCorner = (unsigned char *)(malloc ((Gsize + 1) * (Gsize + 1) * 26)); + shadowTop = (unsigned char *)(malloc ((Gsize + 1) * 26)); + + for (x = 0; x <= Gsize; x++) + { + shadowTop[25 * (Gsize + 1) + x] = sum_gaussian (map, 1, x - center, center, Gsize * 2, Gsize * 2); + for(opacity = 0; opacity < 25; opacity++) + shadowTop[opacity * (Gsize + 1) + x] = shadowTop[25 * (Gsize + 1) + x] * opacity / 25; + for(y = 0; y <= x; y++) + { + shadowCorner[25 * (Gsize + 1) * (Gsize + 1) + y * (Gsize + 1) + x] + = sum_gaussian (map, 1, x - center, y - center, Gsize * 2, Gsize * 2); + shadowCorner[25 * (Gsize + 1) * (Gsize + 1) + x * (Gsize + 1) + y] + = shadowCorner[25 * (Gsize + 1) * (Gsize + 1) + y * (Gsize + 1) + x]; + for(opacity = 0; opacity < 25; opacity++) + shadowCorner[opacity * (Gsize + 1) * (Gsize + 1) + y * (Gsize + 1) + x] + = shadowCorner[opacity * (Gsize + 1) * (Gsize + 1) + x * (Gsize + 1) + y] + = shadowCorner[25 * (Gsize + 1) * (Gsize + 1) + y * (Gsize + 1) + x] * opacity / 25; + } + } +} + static XImage * make_shadow (Display *dpy, double opacity, int width, int height) { @@ -485,7 +526,7 @@ make_shadow (Display *dpy, double opacity, int width, int height) int x, y; unsigned char d; int x_diff; - + int opacity_int = (int)(opacity * 25); data = malloc (swidth * sheight * sizeof (unsigned char)); if (!data) return 0; @@ -508,8 +549,10 @@ make_shadow (Display *dpy, double opacity, int width, int height) /* * center (fill the complete data array) */ - - d = sum_gaussian (gaussianMap, opacity, center, center, width, height); + if (Gsize > 0) + d = shadowTop[opacity_int * (Gsize + 1) + Gsize]; + else + d = sum_gaussian (gaussianMap, opacity, center, center, width, height); memset(data, d, sheight * swidth); /* @@ -525,7 +568,10 @@ make_shadow (Display *dpy, double opacity, int width, int height) for (y = 0; y < ylimit; y++) for (x = 0; x < xlimit; x++) { - d = sum_gaussian (gaussianMap, opacity, x - center, y - center, width, height); + if (xlimit == Gsize && ylimit == Gsize) + d = shadowCorner[opacity_int * (Gsize + 1) * (Gsize + 1) + y * (Gsize + 1) + x]; + else + d = sum_gaussian (gaussianMap, opacity, x - center, y - center, width, height); data[y * swidth + x] = d; data[(sheight - y - 1) * swidth + x] = d; data[(sheight - y - 1) * swidth + (swidth - x - 1)] = d; @@ -540,7 +586,10 @@ make_shadow (Display *dpy, double opacity, int width, int height) { for (y = 0; y < ylimit; y++) { - d = sum_gaussian (gaussianMap, opacity, center, y - center, width, height); + if (ylimit == Gsize) + d = shadowTop[opacity_int * (Gsize + 1) + y]; + else + d = sum_gaussian (gaussianMap, opacity, center, y - center, width, height); memset (&data[y * swidth + gsize], d, x_diff); memset (&data[(sheight - y - 1) * swidth + gsize], d, x_diff); } @@ -552,7 +601,10 @@ make_shadow (Display *dpy, double opacity, int width, int height) for (x = 0; x < xlimit; x++) { - d = sum_gaussian (gaussianMap, opacity, x - center, center, width, height); + if (xlimit == Gsize) + d = shadowTop[opacity_int * (Gsize + 1) + x]; + else + d = sum_gaussian (gaussianMap, opacity, x - center, center, width, height); for (y = gsize; y < sheight - gsize; y++) { data[y * swidth + x] = d; @@ -1901,7 +1953,10 @@ main (int argc, char **argv) pa.subwindow_mode = IncludeInferiors; if (compMode == CompClientShadows) + { gaussianMap = make_gaussian_map(dpy, shadowRadius); + presum_gaussian (gaussianMap); + } root_width = DisplayWidth (dpy, scr); root_height = DisplayHeight (dpy, scr); |