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-rw-r--r--src/v/D3.java60
1 files changed, 45 insertions, 15 deletions
diff --git a/src/v/D3.java b/src/v/D3.java
index 3b918a8..eac59ea 100644
--- a/src/v/D3.java
+++ b/src/v/D3.java
@@ -68,20 +68,50 @@ public class D3
window.setLayout(new BorderLayout());
window.add(panel = new JPanel()
{
+ float[][] Pm = UNIT;
+
{
this.setBackground(Color.BLACK);
+ Pm = createRotation("y", -10f);
}
+ float[] pxs = new float[8];
+ float[] pys = new float[8];
+ float[] pzs = new float[8];
+
+ float[] normal_pxs = new float[6];
+ float[] normal_pys = new float[6];
+ float[] normal_pzs = new float[6];
+
@Override
public void paint(Graphics g)
{
super.paint(g);
+
+ /* Camera */
+ for (int i = 0; i < 8; i++)
+ {
+ float[] v = mul(Pm, xs[i], ys[i], zs[i]);
+ pxs[i] = v[0];
+ pys[i] = v[1];
+ pzs[i] = v[2];
+ }
+ for (int i = 0; i < 6; i++)
+ {
+ float[] v = mul(Pm, normal_xs[i], normal_ys[i], normal_zs[i]);
+ normal_pxs[i] = v[0];
+ normal_pys[i] = v[1];
+ normal_pzs[i] = v[2];
+ }
+ /* End camera */
+
+
/* */
int[] z = new int[6];
for (int i = 0; i < 6; i++)
{
- int v = (int)(normal_zs[i] * 1000f);
+ int v = (int)(normal_pzs[i] * 1000f);
z[i] = (v << 8) | i;
}
@@ -92,12 +122,12 @@ public class D3
int side = z[i] & 7;
switch (side)
{
- case 0: draw(188, 188, 188, 0, 1, 5, 4, g, normal_zs[0]); break;
- case 1: draw(188, 0, 0, 0, 1, 3, 2, g, normal_zs[1]); break;
- case 2: draw( 0, 188, 0, 0, 2, 6, 4, g, normal_zs[2]); break;
- case 3: draw( 0, 0, 188, 1, 3, 7, 5, g, normal_zs[3]); break;
- case 4: draw(188, 128, 0, 4, 5, 7, 6, g, normal_zs[4]); break;
- case 5: draw(188, 188, 0, 2, 3, 7, 6, g, normal_zs[5]); break;
+ case 0: draw(188, 188, 188, 0, 1, 5, 4, g, normal_pzs[0]); break;
+ case 1: draw(188, 0, 0, 0, 1, 3, 2, g, normal_pzs[1]); break;
+ case 2: draw( 0, 188, 0, 0, 2, 6, 4, g, normal_pzs[2]); break;
+ case 3: draw( 0, 0, 188, 1, 3, 7, 5, g, normal_pzs[3]); break;
+ case 4: draw(188, 128, 0, 4, 5, 7, 6, g, normal_pzs[4]); break;
+ case 5: draw(188, 188, 0, 2, 3, 7, 6, g, normal_pzs[5]); break;
}
}
/* */
@@ -151,12 +181,12 @@ public class D3
private int Px(int i)
{
/* Orthogonal projection */
- //float z = SCREEN_Z / (zs[i] + MODEL_Z);
- //return (int)(xs[i] * z * 300f + 400f);
+ //float z = SCREEN_Z / (pzs[i] + MODEL_Z);
+ //return (int)(pxs[i] * z * 300f + 400f);
/* Perspective projection */
- float model_z = zs[i] + MODEL_Z;
- float model_x = xs[i];
+ float model_z = pzs[i] + MODEL_Z;
+ float model_x = pxs[i];
float p = VIEWER_Z / (model_z - CAMERA_Z) * (model_x - CAMERA_X) - VIEWER_X;
return (int)(p * 300f + 400f);
}
@@ -164,12 +194,12 @@ public class D3
private int Py(int i)
{
/* Orthogonal projection */
- //float z = SCREEN_Z / (zs[i] + MODEL_Z);
- //return (int)(ys[i] * z * 300f + 300f);
+ //float z = SCREEN_Z / (pzs[i] + MODEL_Z);
+ //return (int)(pys[i] * z * 300f + 300f);
/* Perspective projection */
- float model_z = zs[i] + MODEL_Z;
- float model_y = ys[i];
+ float model_z = pzs[i] + MODEL_Z;
+ float model_y = pys[i];
float p = VIEWER_Z / (model_z - CAMERA_Z) * (model_y - CAMERA_Y) - VIEWER_Y;
return (int)(p * 300f + 300f);
}