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authorMattias Andrée <maandree@operamail.com>2013-11-26 03:38:18 +0100
committerMattias Andrée <maandree@operamail.com>2013-11-26 03:38:18 +0100
commit778b6554c96663eb77f7690a0f161e3985e0d59d (patch)
tree7247c49ed7355a0713b9d8e06492d6077240c365 /src/v/VMaths.java
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first commit
Signed-off-by: Mattias Andrée <maandree@operamail.com>
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-rw-r--r--src/v/VMaths.java225
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diff --git a/src/v/VMaths.java b/src/v/VMaths.java
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+/**
+ * Copyright (c) 2013, Mattias Andrée
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package v;
+
+/**
+ * Orthonormalised vector maths
+ */
+public class VMaths
+{
+
+ public static float[] createRotation(String side)
+ {
+ switch (side.toLowerCase())
+ {
+ case "x":
+ case "xz":
+ case "zx":
+ return new float[] { 0f, -1f, 0f };
+
+ case "y":
+ case "yz":
+ case "zy":
+ return new float[] { -1f, 0f, 0f };
+
+ case "xy":
+ case "yx":
+ return new float[] { 0f, 0f, +1f };
+ }
+
+ return null;
+ }
+
+ public static float[][] createRotation(String side, float thetaDegrees)
+ {
+ switch (side.toLowerCase())
+ {
+ case "x":
+ case "xz":
+ case "zx":
+ return createRotation( 0f, -1f, 0f, thetaDegrees);
+
+ case "y":
+ case "yz":
+ case "zy":
+ return createRotation(-1f, 0f, 0f, thetaDegrees);
+
+ case "xy":
+ case "yx":
+ return createRotation( 0f, 0f, +1f, thetaDegrees);
+ }
+
+ return null;
+ }
+
+ public static float[][] createRotation(float x, float y, float z, float thetaDegrees)
+ {
+ float theta = thetaDegrees * (float)(Math.PI) / 180f;
+ float[][] m = new float[3][3];
+
+ float cos = (float)(Math.cos(theta));
+ float sin = (float)(Math.sin(theta));
+ float _cos = 1f - cos;
+
+ m[0][0] = x * x * _cos + cos;
+ m[1][0] = x * y * _cos + z * sin;
+ m[2][0] = x * z * _cos - y * sin;
+
+ m[0][1] = y * x * _cos - z * sin;
+ m[1][1] = y * y * _cos + cos;
+ m[2][1] = y * z * _cos + x * sin;
+
+ m[0][2] = z * x * _cos + y * sin;
+ m[1][2] = z * y * _cos - x * sin;
+ m[2][2] = z * z * _cos + cos;
+
+ return m;
+ }
+
+ public static float[][] createRotation(float[] v, float thetaDegrees)
+ {
+ return createRotation(v[0], v[1], v[2], thetaDegrees);
+ }
+
+ public static float[] mul(float[][] m, float[] v)
+ {
+ int n, k = v.length;
+ float[] rc = new float[n = m.length];
+
+ for (int r = 0; r < n; r++)
+ for (int i = 0; i < k; i++)
+ rc[r] += m[r][i] * v[i];
+
+ return rc;
+ }
+
+ public static float[] mul(float[][] m, float x, float y, float z)
+ {
+ int n;
+ float[] rc = new float[n = m.length];
+
+ for (int i = 0; i < n; i++)
+ rc[i] = m[i][0] * x
+ + m[i][1] * y
+ + m[i][2] * z;
+
+ return rc;
+ }
+
+ public static float[][] mul(float[][] a, float[][] b)
+ {
+ int n, m, k = b.length;
+ float[][] rc = new float[n = a.length][m = b[0].length];
+
+ for (int r = 0; r < n; r++)
+ for (int c = 0; c < m; c++)
+ for (int i = 0; i < k; i++)
+ rc[r][c] += a[i][r] * b[c][i];
+
+ return rc;
+ }
+
+ public static float[][] mul(float a, float[][] b)
+ {
+ int n, m;
+ float[][] rc = new float[n = b.length][m = b[0].length];
+
+ for (int r = 0; r < n; r++)
+ for (int c = 0; c < m; c++)
+ rc[r][c] = a * b[r][c];
+
+ return rc;
+ }
+
+ public static float[] mul(float a, float[] b)
+ {
+ int n;
+ float[] rc = new float[n = b.length];
+
+ for (int r = 0; r < n; r++)
+ rc[r] = a * b[r];
+
+ return rc;
+ }
+
+ public static float[][] add(float[][] a, float[][] b)
+ {
+ int n, m;
+ float[][] rc = new float[n = a.length][m = b[0].length];
+
+ for (int r = 0; r < n; r++)
+ for (int c = 0; c < m; c++)
+ rc[r][c] = a[r][c] + b[r][c];
+
+ return rc;
+ }
+
+ public static float[] add(float[] a, float[] b)
+ {
+ int n;
+ float[] rc = new float[n = a.length];
+
+ for (int r = 0; r < n; r++)
+ rc[r] = a[r] + b[r];
+
+ return rc;
+ }
+
+ public static float length(float[] v)
+ {
+ int n = v.length;
+ float length = 0;
+
+ for (int r = 0; r < n; r++)
+ length += v[r] * v[r];
+
+ length = (float)Math.sqrt(length);
+
+ return length;
+ }
+
+ public static float[] normalise(float[] v)
+ {
+ int n;
+ float[] rc = new float[n = v.length];
+ float length = length(v);
+
+ if (length * length == 0f)
+ {
+ for (int r = 0; r < n; r++)
+ rc[r] = 0;
+ rc[0] = 1;
+ }
+ else
+ for (int r = 0; r < n; r++)
+ rc[r] = v[r] / length;
+
+ return rc;
+ }
+
+
+
+}
+