/** * mds — A micro-display server * Copyright © 2014 Mattias Andrée (maandree@member.fsf.org) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef MDS_MDS_BASE_H #define MDS_MDS_BASE_H #include #include #define MDS_BASE_VARS_VERSION 0 /** * Characteristics of the server */ typedef struct server_characteristics { /** * Setting this to zero will cause the server to drop privileges as a security precaution */ unsigned require_privileges : 1; /** * Setting this to non-zero will cause the server to connect to the display */ unsigned require_display : 1; /** * Setting this to non-zero will cause the server to refuse to * start unless either --initial-spawn or --respawn is used */ unsigned require_respawn_info : 1; /** * Setting this to non-zero will cause the server to refuse to * start if there are too many command line arguments */ unsigned sanity_check_argc : 1; /** * Setting this to non-zero will cause the server to place * itself in a fork of itself when initialised. This can be * used to let the server clean up fatal stuff after itself * if it crashes. When the child exits, no matter how it * exits, the parent will call `fork_cleanup` and then * die it the same manner as the child. */ unsigned fork_for_safety : 1; } __attribute__((packed)) server_characteristics_t; /** * This variable should declared by the actual server implementation. * It must be configured before `main` is invoked. * * This tells the server-base how to behave */ extern server_characteristics_t server_characteristics; /** * Number of elements in `argv` */ extern int argc; /** * Command line arguments */ extern char** argv; /** * Whether the server has been respawn * rather than this being the initial spawn. * This will be at least as true as `is_reexec`. */ extern int is_respawn; /** * Whether the server is continuing * from a self-reexecution */ extern int is_reexec; /** * Whether to fork the process when the * server has been properly initialised */ extern int on_init_fork; /** * Command the run (`NULL` for none) when * the server has been properly initialised */ extern char* on_init_sh; /** * The thread that runs the master loop */ extern pthread_t master_thread; /** * Whether the server has been signaled to terminate */ extern volatile sig_atomic_t terminating; /** * Whether the server has been signaled to re-exec */ extern volatile sig_atomic_t reexecing; /** * The file descriptor of the socket * that is connected to the server */ extern int socket_fd; /** * Set up signal traps for all especially handled signals * * @return Non-zero on error */ int trap_signals(void); /** * Parse command line arguments * * @return Non-zero on error */ int parse_cmdline(void); /* __attribute__((weak)) */ /** * Connect to the display * * @return Non-zero on error */ int connect_to_display(void); /* __attribute__((weak)) */ /** * This function should be called when the server has * been properly initialised but before initialisation * of anything that is removed at forking is initialised * * @return Zero on success, -1 on error */ int server_initialised(void); /* __attribute__((weak)) */ /** * This function is called when an intraprocess signal * that used to send a notification to a thread * * @param signo The signal that has been received */ void received_noop(int signo) __attribute__((weak, const)); /** * This function should be implemented by the actual server implementation * if the server is multithreaded * * This function is called when a signal that * signals the server to re-exec has been received * * When this function is invoked, it should set `reexecing` to a non-zero value * * @param signo The signal that has been received */ void received_reexec(int signo); /* __attribute__((weak)) */ /** * This function should be implemented by the actual server implementation * if the server is multithreaded * * This function is called when a signal that * signals the server to re-exec has been received * * When this function is invoked, it should set `terminating` to a non-zero value * * @param signo The signal that has been received */ void received_terminate(int signo); /* __attribute__((weak)) */ /** * This function should be implemented by the actual server implementation * * This function will be invoked before `initialise_server` (if not re-exec:ing) * or before `unmarshal_server` (if re-exec:ing) * * @return Non-zero on error */ extern int preinitialise_server(void); /** * This function should be implemented by the actual server implementation * * This function should initialise the server, * and it not invoked after a re-exec. * * @return Non-zero on error */ extern int initialise_server(void); /** * This function should be implemented by the actual server implementation * * This function will be invoked after `initialise_server` (if not re-exec:ing) * or after `unmarshal_server` (if re-exec:ing) * * @return Non-zero on error */ extern int postinitialise_server(void); /** * This function should be implemented by the actual server implementation * * Calculate the number of bytes that will be stored by `marshal_server` * * On failure the program should `abort()` or exit by other means. * However it should not be possible for this function to fail. * * @return The number of bytes that will be stored by `marshal_server` */ extern size_t marshal_server_size(void) __attribute__((pure)); /** * This function should be implemented by the actual server implementation * * Marshal server implementation specific data into a buffer * * @param state_buf The buffer for the marshalled data * @return Non-zero on error */ extern int marshal_server(char* state_buf); /** * This function should be implemented by the actual server implementation * * Unmarshal server implementation specific data and update the servers state accordingly * * On critical failure the program should `abort()` or exit by other means. * That is, do not let `reexec_failure_recover` run successfully, if it unrecoverable * error has occurred or one severe enough that it is better to simply respawn. * * @param state_buf The marshalled data that as not been read already * @return Non-zero on error */ extern int unmarshal_server(char* state_buf); /** * This function should be implemented by the actual server implementation * * Attempt to recover from a re-exec failure that has been * detected after the server successfully updated it execution image * * @return Non-zero on error */ extern int reexec_failure_recover(void); /** * This function should be implemented by the actual server implementation * * Perform the server's mission * * @return Non-zero on error */ extern int master_loop(void); /** * This function should be implemented by the actual server implementation * if the server has set `server_characteristics.fork_for_safety` to be * true * * This function is called by the parent server process when the * child server process exits, if the server has completed its * initialisation * * @param status The status the child died with */ void fork_cleanup(int status); /* __attribute__((weak)) */ #endif