Messages in mds are text based, in UTF-8, with LF for line separation. Each headers is contained to exactly one line. All header names are in sentence case. A colon followed by a blank space separates the header name from its associated value. One blank line separates the headers from the payload. If the message does not have a payload it most still have a blank line after the headers. It marks the end of the message. The payload of the message may be in binary format. A message with a payload must have a ‘Length’ header that specifies the byte length of the message. Their most not an additional LF, or any other symbol, after the payload that is not inside the range specified by the ‘Length’ header. All clients have an ID that consists of two unsigned 32-bit integers. When a client is created its ID is automatically 0:0, this is a special ID: it is the only non-unique ID and client with this ID cannot get responses. It can however ask for interceptions, which it would receive. To get a real ID it must ask the master server (which is the only server that can communicate with it when it does not have an ID) for an ID, this can only be done when it does not have an ID. To do this, it sends an message with two headers and no payload. One of the headers is ‘Command’ and its value should be ‘assign-id’, the other header is ‘Message ID’ and its value is an unsigned 32-bit integer of the index of the message starting at 0. In response the server sends a message with two headers and no payload, one of the headers is ‘ID assignment’ and its value is two unsigned 32-bit integers joined together with a colon, for example ‘0:1’, the other header is ‘In response to’ and its value is the message ID that the client sent. When a client closes the server multicasts a single header message with no payload. The header is ‘Client closed’ with the client's ID. Be aware that the ID may be 0:0, which is not unique. Multicasts are sent to clients that have ask for the type of message this is being sent. This technique is also used to intercept message or receive message as part of a service that a server provides. Servers that implement the ability to connect from another computer are encouraged to reject this time of message if it could be used for spying. To tell the server that you want to intercept a type of message the client sends a message with the header and value ‘Command: intercept’. It can also specify a priority that is an signed 64-bit integer, the default value is zero. This is done by using the header ‘Priority’. A higher priority means that the message is sent earlier. If the client wishes to be able to modify the message it most have the header ‘Modifying’ with the value ‘yes’. If the client wishes to receive all messages it should not include a payload, otherwise it which send a LF delimited list of headers that it is interested in. In this list it is possible to limit to exact values byte appending a colon and blank space (‘: ’) followed by the value to the header name. You can also request that the interception stops by including the header and value ‘Stop: yes’. For ‘Command: intercept’ and all other messages, the client should include the ‘Message ID’ header. A client that as requested to be able to modify messages will receive the header ‘Modify ID’. This header may be include even for clients that has not requested to be able to modify the message. The ID is only necessary unique for the message and does not necessary increase when the message is modified. The client most respond if it has requested to be able to modify the message. This is done by sending the header ‘Modify’ and the header ‘Modify ID’ with the same value as for the message is is responding to. The value of the ‘Modify’ header should be ‘no’ if the message is not modified. If the message should be modify it the value of the ‘Modify’ header should be ‘yes’ and the payload should be the new message with all the, possibly modified, headers the new payload. Unless a client's ID is 0:0 (allowed even if it is 0:0) it should always include the header ‘Client ID’ and its ID as the headers value. Otherwise it is assumed that the client's ID is 0:0. Clients automatically receives messages that is addressed to them with priority zero with a mark that it will not modify the message. To address a message to client include the header ‘To’ with the client's ID [that the message is addressed to] as the value. Furthermore, client's automatically receives messages that include the header ‘To: all’ — a broadcast. Since servers are clients too they will also receive these messages; there are two exceptions, the kernel and the master server, neither of which are servers proper, but rather a dual-layer kernel.