\input texinfo @c -*-texinfo-*- @c %**start of header @setfilename mds.info @settitle mds @afourpaper @documentencoding UTF-8 @documentlanguage en @finalout @c %**end of header @dircategory Graphics environment @direntry * mds: (mds). The micro-display server @end direntry @copying Copyright @copyright{} 2014 Mattias Andrée @quotation Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled ``GNU Free Documentation License''. @end quotation @end copying @ifnottex @node Top @top mds -- The micro-display server @insertcopying @end ifnottex @titlepage @title mds @subtitle The micro-display server @author by Mattias Andrée (maandree) @page @c @center `' @vskip 0pt plus 1filll @insertcopying @end titlepage @contents @menu * Overview:: Brief overview of @command{mds}. * Architecture:: Architectural overview of @command{mds}. * GNU Free Documentation License:: Copying and sharing this manual. @end menu @node Overview @chapter Overview @command{mds}@footnote{mds stands for micro-display server} is a display server protocol and an implementation of said protocol. What makes @command{mds} stand out is its core design choice: it is desigend just like a microkernel. Rather than one, possibly modular, process --- a monolithic process --- mds is comprised of many small servers, each exchangable and responsible for one thing. @command{mds} goal is neither security, performance nor a perfect graphical experience. @command{mds} is all about flexibility and freedom 0@footnote{The freedom to run the program as you wish, for any purpose}. The reason for having a display server architectured as a microkernel is so that components can be added, remove and replaced online. Additionally, the message passing between the servers makes it easy to design a system that lets you make clients that can listen on messages between the servers and perhaps modify them. This enables you to do so much more with your display server. Moreover, if a single part of the system crashes it does not bring down the whole system, and the crashed server can be respawned with minor side effects. @command{mds} is architectured in three layers: a microkernel, a master server and a collection of servers. And clients are actually located on the same layer as the servers, because there is no actual difference, the only thing that separates a server from a client is for what purpose you run it. @command{mds}'s kernel is a minimal program that do initialisation of the display, such as giving it an index and create runtime files and directories for servers and other programs to use. Then the kernel creates a domain socket for the master server and spawns the master server and respawns it if it crashes. Because of this, if the master server crashes it will not lose its socket when it is respawned. The master server than, on its initial spawn, starts the all servers and other programs that the user have choosen and then starts accepting connections to it and coordinates messages between servers and clients. Further, separating all components into separate processes enables us to only give the servers the privileges they actually need, rather than having one program with root privileges that takes care of everything even things that do not do require any privileges. All @command{mds}'s servers, that is all running parts of @command{mds} except the kernel, are designed so that they can re-exec themself so that they can be updated online without any side effects. Servers serialises their state, saves it to RAM (in a directory created by the kernel), re-exec themself and loads their serialised state. The kernel cannot do this because when it has spawned the master server it has no reason to re-exec, its only mission is to respawn the master server it if would happen to crash. It would technically be possible to enable the kernel to re-exec but it is not worth it as it as no reason to re-exec, and doing so puts the display server at risk of crashing. @node Architecture @chapter Architecture @menu * Layers:: The layers of the display server. * Interprocess Communication:: How servers and clients communicate. @end menu @node Layers @section Layers The @command{mds} display server in architectured in three layers. The first layer is called the kernel. The kernel is responsible for acquiring a display server index@footnote{As with any display server, the system can have multiple instances of @command{mds} running at the same time.}, set up environment variables to indicate which display server and display server instance is being used, create a domain socket for the display server and start the master server and restart it if it crashes, and then clean up the system when the display server closes. The kernel only responsible for creating the domain socket for communication with the display server, it is not responsible for using it, that mission falls to the master server. The second layer is the master server. The master server has two responsibilities: coordinating message passing between other servers and clients @footnote{In @command{mds} their is no functional distinction between servers and clients, the distinction is purely semantic.} and starting other servers. The third layer is the other servers and clients. protocolwise there is no specification on how they are started. But in the reference implementation of the master server, this is done by starting a shell script with the pathname @file{$@{XDG_CONFIG_HOME@}/mdsinitrc} and the user is responsible for providing the logic in that shell script.@footnote{Moonstruck users are allowed to implement this in C or any other language of their choosing.} @c Which is better: cray-cray users, lunatic users, @c moonstruck users, insane users, ballers, madmen, @c loony tunes? These servers implements the actual functionality of the display server. @node Interprocess Communication @section Interprocess Communication Intrinsic to @command{mds} is a powerful interprocess communication mechanism. Servers and clients connect to the display server by connecting to a domain socket served by the master server. A server or client that has connected to the display server can do three things: @itemize @item Request assignment of a unique ID. @item Multicast a message. @item Join or leave a multicast groups. @end itemize Upon assignment of an ID the master server will automatically place the client in a multicast group for that specific client. This automatically multicast group assignment is done by the master server simply so you as a debugger do not forget to do so. When a client is disconnected it will and out a message to a specific multicast group that the client, refered to by it's ID, have closed. A message in the @command{mds} protocol is comprised of two parts: headers and a payload. When a client joins a multicast group it is actually say that it is interested and receiving broadcasts containing a specific header or a specific header--value pair, or that it is interesting in all messages@footnote{This could be used for logging, possibly spying and networking.}. Thus a message is automatically multicasted to groups indicated by its headers. The multicast groups and receiving of groups is called interceptions. The interesting property of interceptions is that they may be modifying. When a server registers for message interception it can say that it wants to be able to modify messages. If this is done and the server receives a message for which it has said it want to be able to modify it, the master server will wait for that server to respond before it send the message to the next server in the interception list. The server can choose to do three things with a message that it has opted in for modification of: leave the message as-is, modify the message, or consume the message. A message consumption is done by modify the message to make it empty. A consumed message will not be send to any further clients or servers in the interception list. To make this mechanism sensible, a server or client can set a priority when it registers for interception (does not need to be modifying.) When a message is broadcasted it will be received by all servers in the interception except the original sender, unless it gets consumes. The order in which the master server sends the message to the recipients is determined by priority the servers registed with. The message first sent to the recipients with highest priority and last to the recipients with lowestr priority, and orderd by the priority between those priorities. Of two or more servers have the same priority the order in which they will receive the message, of those recipients, is arbitrary. An interesting property of this machanism is demonstrated in the @command{mds-vt} server. Unlike most servers @command{mds-vt} maintains two concurrent connections to the display. Once @command{mds-vt} receives a signal from the OS kernel requesting to switch virtual terminal, @command{mds-vt} will from one of its connections send out a message and wait for it to be received in its other connection and the let the OS kernel switch virtual terminal. The secondary connection to the display has registered interception with lower priority of the message that the primary connection broadcasts. This message will be received by other servers that will let the message continue to the next server in the interception list once that server is ready for the OS kernel to switch virtual terminal. All of these server has registered modifying interception of the message but none will actually modify or consume the message; it is only used a mechanism for letting @command{mds-vt} know when all servers are ready for the switch without having to know how many they are and wait for a reply from all of them. @node GNU Free Documentation License @appendix GNU Free Documentation License @include fdl.texinfo @bye