mds [pronounced /m.d.s/] (or µds [pronounced /micro.d.s/]) stand for “micro-display server”. It is a toy project of a display server with an architecture resembling that of a microkernel. The reason for having a display server architectured as a microkernel is so that components can be added, remove and replaced online. Additionally, the message passing between the servers makes it easy to design a system lets lets you make clients that can listen on messages between the servers and perhaps modify them. This enables you to do some much more with your display server. Moreover, if a single part of the system crashses it does not bring down everything, and the crahsed server can be respawned with minor side effects. mds is architectured in three layers: a microkernel, a master server and a collection of servers. And clients are actually located on the same layer as the servers, because there is no actual difference, the only thing that separates a server from a client is for what purpose you run it. mds's kernel is a minimal program that do initialisation of the display, such as giving it an index and create runtime files and directories for servers and other programs to use. Then the kernel creates a domain socket for the master server and spawns the master server and respawns it if it crashes. Because of this, if the master server crashes it will not lose its socket when it is respawned. The master server than, on its initial spawn, starts the all servers and other programs that the user have choosen and then starts accepting connections to it and coordinates messages between servers and clients. Further, separating all components into separate processes enables us to only give the servers the privileges they actually need, rather than having one program with root privileges that takes care of everything even things that do not do require any privileges. All mds's servers, that is all running parts of mds except the kernel, are designed so that they can re-exec themself so that they can be replace online without any side effects. Servers serialises their state saves it to RAM (in a directory created by the kernel), re-exec themself and loads their serialised state. The kernel cannot do this because when has spawn the master server it has no reasone to re-exec, its only mission is to respawn the master server it if would happen to crash. It would (probably) technically be possible to enable the kernel to re-exec but it is not worth it as it as no reason to rexec, and doing so raises some challenges. Is this vaporware? Probably I often get bored with graphical projects. Graphics sucks.