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author | Mattias Andrée <maandree@operamail.com> | 2014-11-18 21:51:31 +0100 |
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committer | Mattias Andrée <maandree@operamail.com> | 2014-11-18 21:51:31 +0100 |
commit | eceaee8a0def75faaba04738d091bfa7dd2f7de7 (patch) | |
tree | 1780248fc21cc5def9647f0fcbe317a339512ec1 /doc/info/mds.texinfo | |
parent | tweek the syntax a bit to make it easier to implement, and consequentially more flexible (diff) | |
download | mds-eceaee8a0def75faaba04738d091bfa7dd2f7de7.tar.gz mds-eceaee8a0def75faaba04738d091bfa7dd2f7de7.tar.bz2 mds-eceaee8a0def75faaba04738d091bfa7dd2f7de7.tar.xz |
builtin functions
Signed-off-by: Mattias Andrée <maandree@operamail.com>
Diffstat (limited to '')
-rw-r--r-- | doc/info/mds.texinfo | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/doc/info/mds.texinfo b/doc/info/mds.texinfo index c6c21ea..9fa7a8b 100644 --- a/doc/info/mds.texinfo +++ b/doc/info/mds.texinfo @@ -5840,6 +5840,70 @@ write `\1.00'. @node Builtin Functions @section Builtin Functions +To help you write meaningful functions in your keyboard +layout files, the compiler defines an almost minimal set +of basic functions: + +@table @code +@item add/2 +The code points in \1 plus the code points of the +corresponding characters in \2. If \1 and \2 are +not of the same length, the returned string will +be of the length of the longer of the parameters, +and modulo is used to map to the corresponing +character. +@item sub/2 +Like `add/2' but subtraction. +@item mul/2 +Like `add/2' but multiplication. +@item div/2 +Like `add/2' but division. +@item mod/2 +Like `add/2' but modulo. +@item rsh/2 +Like `add/2' but rightward bitwise shift. +If a character in \2 is has a code point +greater than 30, undefined behaviour is +invoked. +@item lsh/2 +Like `add/2' but leftward bitwise shift. +If a character in \2 is has a code point +greater than 30, undefined behaviour is +invoked. +@item or/2 +Like `add/2' but bitwise OR. +@item and/2 +Like `add/2' but bitwise AND. +@item xor/2 +Like `add/2' but bitwise XOR. +@item not/1 +For each character in \1, evaluate to +zero if the character is not zero, and +one if the character is zero. +@item equals/2 +For each character, evalute to one if +the characters in \1 and \2 are equal +and zero otherwise. +@item greater/2 +Like `equals/2' but \1 greater than \2 +rather than \1 equals \2. +@item less/2 +Like `equals/2' but \1 less than \2 +rather than \1 equals \2. +@item set/3 +Set the element with index \2, in the +array with variable index \1, to \3, +and return \3. +For example @code{\set(1 0 4)} sets the +first element in \1 to 4. +@item get/2 +Return the element with index \2 in the +array with variable index \1. +For example after @code{\set(1 0 4)} or +@code{let \1 : @{ 4 3 2 1 0 @}} has been +used, @code{\get(1 0)} evaluates to 4. +@end table + @node Discussion |