/* See LICENSE file for copyright and license details. */ #include "common.h" int libsha1_sum_fd(int fd, enum libsha1_algorithm algorithm, void *restrict hashsum) { struct libsha1_state state; ssize_t r; #ifndef _WIN32 struct stat attr; #endif size_t blksize = 4096; char *restrict chunk; if (libsha1_init(&state, algorithm) < 0) return -1; #ifndef _WIN32 if (fstat(fd, &attr) == 0 && attr.st_blksize > 0) blksize = (size_t)(attr.st_blksize); #endif #if ALLOCA_LIMIT > 0 if (blksize > (size_t)ALLOCA_LIMIT) { blksize = (size_t)ALLOCA_LIMIT; blksize -= blksize % sizeof(((struct libsha1_state)NULL)->chunk); if (!blksize) blksize = sizeof(((struct libsha1_state)NULL)->chunk); } # if defined(__clang__) /* We are using a limit so it's just like declaring an array * in a function, except we might use less of the stack. */ # pragma clang diagnostic push # pragma clang diagnostic ignored "-Walloca" # endif chunk = alloca(blksize); # if defined(__clang__) # pragma clang diagnostic pop # endif #else chunk = malloc(blksize); if (!chunk) return -1; #endif for (;;) { r = read(fd, chunk, blksize); if (r <= 0) { if (!r) break; if (errno == EINTR) continue; #if ALLOCA_LIMIT <= 0 free(chunk); #endif return -1; } libsha1_update(&state, chunk, (size_t)r * 8); } libsha1_digest(&state, NULL, 0, hashsum); #if ALLOCA_LIMIT <= 0 free(chunk); #endif return 0; }