/* See LICENSE file for copyright and license details. */ #include "common.h" static inline uint_least32_t rorl(uint_least32_t n, int k) { return TRUNC32((n << k) | (n >> (32 - k))); } void libsha1_process(struct libsha1_state *restrict state, const unsigned char *restrict chunk) { #define F0(B, C, D) (D ^ (B & (C ^ D))) #define F1(B, C, D) (B ^ C ^ D) #define F2(B, C, D) ((B & C) | (D & (B | C))) #define F3(B, C, D) (B ^ C ^ D) #define G_(A, B, C, D, E, I, F, X) (E = TRUNC32(E + rorl(A, 5) + F(B, C, D) + state->w[I] + (uint_least32_t)X##UL), B = rorl(B, 30)) #define G0(A, B, C, D, E, I) G_(A, B, C, D, E, I, F0, 0x5A827999) #define G1(A, B, C, D, E, I) G_(A, B, C, D, E, I, F1, 0x6ED9EBA1) #define G2(A, B, C, D, E, I) G_(A, B, C, D, E, I, F2, 0x8F1BBCDC) #define G3(A, B, C, D, E, I) G_(A, B, C, D, E, I, F3, 0xCA62C1D6) uint_least32_t a, b, c, d, e; int i; for (i = 0; i < 16; i++) { state->w[i] = (uint_least32_t)chunk[4 * i + 0] << 24; state->w[i] |= (uint_least32_t)chunk[4 * i + 1] << 16; state->w[i] |= (uint_least32_t)chunk[4 * i + 2] << 8; state->w[i] |= (uint_least32_t)chunk[4 * i + 3]; } if (state->algorithm == LIBSHA1_1) { for (; i < 80; i++) state->w[i] = rorl(state->w[i - 3] ^ state->w[i - 8] ^ state->w[i - 14] ^ state->w[i - 16], 1); } else { for (; i < 80; i++) state->w[i] = state->w[i - 3] ^ state->w[i - 8] ^ state->w[i - 14] ^ state->w[i - 16]; } a = state->h[0]; b = state->h[1]; c = state->h[2]; d = state->h[3]; e = state->h[4]; for (i = 0; i < 20;) { G0(a, b, c, d, e, i++); G0(e, a, b, c, d, i++); G0(d, e, a, b, c, i++); G0(c, d, e, a, b, i++); G0(b, c, d, e, a, i++); } while (i < 40) { G1(a, b, c, d, e, i++); G1(e, a, b, c, d, i++); G1(d, e, a, b, c, i++); G1(c, d, e, a, b, i++); G1(b, c, d, e, a, i++); } while (i < 60) { G2(a, b, c, d, e, i++); G2(e, a, b, c, d, i++); G2(d, e, a, b, c, i++); G2(c, d, e, a, b, i++); G2(b, c, d, e, a, i++); } while (i < 80) { G3(a, b, c, d, e, i++); G3(e, a, b, c, d, i++); G3(d, e, a, b, c, i++); G3(c, d, e, a, b, i++); G3(b, c, d, e, a, i++); } state->h[0] = TRUNC32(state->h[0] + a); state->h[1] = TRUNC32(state->h[1] + b); state->h[2] = TRUNC32(state->h[2] + c); state->h[3] = TRUNC32(state->h[3] + d); state->h[4] = TRUNC32(state->h[4] + e); #undef F0 #undef F1 #undef F2 #undef F3 #undef G_ #undef G0 #undef G1 #undef G2 #undef G3 }