/* See LICENSE file for copyright and license details. */ #include "common.h" static inline uint32_t rorl(uint32_t n, int k) { return (n << k) | (n >> (32 - k)); } /** * Process a chunk using SHA-1 or SHA-0 * * @param state The hashing state * @param chunk The data to process */ void libsha1_process(struct libsha1_state *restrict state, const unsigned char *restrict chunk) { #define F0(b, c, d) (d ^ (b & (c ^ d))) #define F1(b, c, d) (b ^ c ^ d) #define F2(b, c, d) ((b & c) | (d & (b | c))) #define F3(b, c, d) (b ^ c ^ d) #define G0(a, b, c, d, e, i) (e += rorl(a, 5) + F0(b, c, d) + state->w[i] + (uint32_t)0x5A827999UL, b = rorl(b, 30)) #define G1(a, b, c, d, e, i) (e += rorl(a, 5) + F1(b, c, d) + state->w[i] + (uint32_t)0x6ED9EBA1UL, b = rorl(b, 30)) #define G2(a, b, c, d, e, i) (e += rorl(a, 5) + F2(b, c, d) + state->w[i] + (uint32_t)0x8F1BBCDCUL, b = rorl(b, 30)) #define G3(a, b, c, d, e, i) (e += rorl(a, 5) + F3(b, c, d) + state->w[i] + (uint32_t)0xCA62C1D6UL, b = rorl(b, 30)) uint32_t a, b, c, d, e; int i; for (i = 0; i < 16; i++) { state->w[i] = (uint32_t)chunk[4 * i + 0] << 24; state->w[i] |= (uint32_t)chunk[4 * i + 1] << 16; state->w[i] |= (uint32_t)chunk[4 * i + 2] << 8; state->w[i] |= (uint32_t)chunk[4 * i + 3]; } for (; i < 80; i++) state->w[i] = rorl(state->w[i - 3] ^ state->w[i - 8] ^ state->w[i - 14] ^ state->w[i - 16], 1); a = state->h[0]; b = state->h[1]; c = state->h[2]; d = state->h[3]; e = state->h[4]; for (i = 0; i < 20;) { G0(a, b, c, d, e, i++); G0(e, a, b, c, d, i++); G0(d, e, a, b, c, i++); G0(c, d, e, a, b, i++); G0(b, c, d, e, a, i++); } while (i < 40) { G1(a, b, c, d, e, i++); G1(e, a, b, c, d, i++); G1(d, e, a, b, c, i++); G1(c, d, e, a, b, i++); G1(b, c, d, e, a, i++); } while (i < 60) { G2(a, b, c, d, e, i++); G2(e, a, b, c, d, i++); G2(d, e, a, b, c, i++); G2(c, d, e, a, b, i++); G2(b, c, d, e, a, i++); } while (i < 80) { G3(a, b, c, d, e, i++); G3(e, a, b, c, d, i++); G3(d, e, a, b, c, i++); G3(c, d, e, a, b, i++); G3(b, c, d, e, a, i++); } state->h[0] += a; state->h[1] += b; state->h[2] += c; state->h[3] += d; state->h[4] += e; #undef F0 #undef F1 #undef F2 #undef F3 #undef G0 #undef G1 #undef G2 #undef G3 }