/* See LICENSE file for copyright and license details. */ #include "common.h" #ifndef TEST static size_t solve_quadratic_bezier(double *restrict ts, double a, double b, double c, double z) { /* * B(t) = t(q - p) + p * where * p = t(b - a) + a * q = t(c - b) + b * * B(t) = t²(c - 2b + a) + t(2b) + a * * z = t²(c - 2b + a) + t(2b) + a * * t²(c - 2b + a) + t(2b) + a - z = 0 * * A := c - 2b + a * B := 2b * C := a - z * * t²A + tB + C = 0 */ double A = (c - a) + (b + b); double B = b + b; double C = a - z; if (A) return solve_quadratic(ts, A, B, C); else if (B) return solve_linear(ts, B, C); else return 0; } static double evaluate_quadratic_bezier(double t, double a, double b, double c) { double p = fma(t, b - a, a); double q = fma(t, c - b, b); return fma(t, q - p, p); } static void draw_bounded_quadratic_bezier(RASTER *restrict raster, double x1, double y1, double x2, double y2, double x3, double y3, double t1, double t2) { double t = t1, x0, y0, dx, dy, x, y; double w = (double)raster->width - 0.0001; double h = (double)raster->height - 0.0001; double kx = (x3 - x2) + (x1 - x2), mx = x2 - x1; double ky = (y3 - y2) + (y1 - y2), my = y2 - y1; x0 = evaluate_quadratic_bezier(t, x1, x2, x3); y0 = evaluate_quadratic_bezier(t, y1, y2, y3); x0 = fmin(fmax(0, x0), w); y0 = fmin(fmax(0, y0), h); for (; t < t2; x0 = x, y0 = y) { dx = fma(t, kx, mx); dy = fma(t, ky, my); t += raster->draftness / hypot(dx, dy); t = fmin(t, t2); x = evaluate_quadratic_bezier(t, x1, x2, x3); y = evaluate_quadratic_bezier(t, y1, y2, y3); x = fmin(fmax(0, x), w); y = fmin(fmax(0, y), h); draw_bounded_line(raster, x0, y0, x, y); } } void rtgrpblib_draw_quadratic_bezier(RASTER *restrict raster, double x1, double y1, double x2, double y2, double x3, double y3) { double x, y, yt1, yt2, dy; double ts[2+2*4], t, t1, t2; size_t nts = 0; size_t i; #ifdef TODO /* untested */ /* Can we downgrade the curve to a linear Bézier curve? * * (y2 - y1)/(x2 - x1) = (y3 - y2)/(x3 - x2) = (y3 - y1)/(x3 - x1) * (y2 - y1)/(x2 - x1) = (y3 - y2)/(x3 - x2) * (y2 - y1)(x3 - x2) = (y3 - y2)(x2 - x1) */ if ((y3 - y1) * (x3 - x2) == (y3 - y2) * (x2 - x1)) { if (x1 <= x2 && x2 <= x3 && y1 <= y2 && y2 <= y3) rtgrpblib_draw_linear_bezier(raster, x1, y1, x3, y3); else if (x1 <= x3 && x3 <= x2 && y1 <= y3 && y3 <= y2) rtgrpblib_draw_linear_bezier(raster, x1, y1, x2, y2); else rtgrpblib_draw_linear_bezier(raster, x2, y2, x3, y3); return; } #endif /* Beginning and end of curve */ ts[nts++] = 0.0; ts[nts++] = 1.0; /* Get points where the end intersects one of the edges of the raster */ nts += solve_quadratic_bezier(&ts[nts], y1, y2, y3, (double)raster->height); nts += solve_quadratic_bezier(&ts[nts], x1, x2, x3, (double)raster->width); /* Sort all points of interest */ qsort(ts, nts, sizeof(*ts), doublepcmp); for (i = 0; i < nts - 1; i++) { t1 = ts[i]; t2 = ts[i + 1]; if (t1 == t2) continue; t = 0.5 * (t1 + t2); /* Remove any segments above or below the raster */ y = evaluate_quadratic_bezier(t, y1, y2, y3); if (y < 0 || y >= (double)raster->height) continue; /* If the segment is inside the raster, draw it, */ x = evaluate_quadratic_bezier(t, x1, x2, x3); if (0 <= x && x < (double)raster->width) { draw_bounded_quadratic_bezier(raster, x1, y1, x2, y2, x3, y3, t1, t2); continue; } /* otherwise draw it flattened to the edge; however, * we will reduce it to a from the start to the end * and draw its project on the edge, which works * because if the curve bends it will cancel it self * out except within this project; this project will * also preserv the direction of part of the curve * that is not cancelled out */ yt1 = evaluate_quadratic_bezier(t1, y1, y2, y3); yt2 = evaluate_quadratic_bezier(t2, y1, y2, y3); dy = yt2 - yt1; if (x < 0) draw_vertical_line(raster, 0, yt1, yt2, SIGNUM(dy)); else draw_vertical_line_opposite_only(raster, raster->width - 1, yt1, yt2, SIGNUM(dy)); } } #else int main(void) { return 0; /* TODO add test */ } #endif