/* See LICENSE file for copyright and license details. */ #include "common.h" void libglitter_update_render_context(LIBGLITTER_RENDER_CONTEXT *this, size_t rowsize) { size_t y, x; uint8_t channel; size_t cellsi[3] = {0, 0, 0}; if (this && this->render_method == RENDER_METHOD_SIMPLE && this->rowsize != rowsize) { this->rowsize = rowsize; for (y = 0; y < this->heightmul; y++) { for (x = 0; x < this->widthmul; x++) { channel = this->cellmap[y * this->widthmul + x]; this->cells[channel][cellsi[channel]] = y * rowsize + x; cellsi[channel] += 1; } } if (cellsi[0] == 1) this->cells[0][1] = this->cells[0][0]; if (cellsi[1] == 1) this->cells[1][1] = this->cells[1][0]; if (cellsi[2] == 1) this->cells[2][1] = this->cells[2][0]; } }