/* See LICENSE file for copyright and license details. */ #include "common.h" #ifndef TEST #define X(x, y) ((x) / (y)) #define Z(x, y) ((1 - (x)) / (y) - 1) #if defined(__GNUC__) && !defined(__clang__) # pragma GCC diagnostic push # pragma GCC diagnostic ignored "-Wunsuffixed-float-constants" #endif /** * CIE XYZ-to-sRGB conversion matrix, * in column-major order */ static const double srgb[3][3] = { { 3.240446254647737056586720427731, -0.969266606244679751469561779231, 0.055643503564352832235773149705}, {-1.537134761820080353089679192635, 1.876011959788370209167851498933, -0.204026179735960239147729566866}, {-0.498530193022728773666329971093, 0.041556042214430065351304932619, 1.057226567722703292062647051353}}; #if defined(__GNUC__) && !defined(__clang__) # pragma GCC diagnostic pop #endif static void invert(double m[3][4]) /* row-major order */ { double t; size_t i; /* Set m[0][0] = 1 */ for (t = m[0][0], i = 0; i < 4; i++) m[0][i] /= t; /* Set m[1][0] = 0 */ for (t = m[1][0], i = 0; i < 4; i++) m[1][i] -= t * m[0][i]; /* Set m[2][0] = 0 */ for (t = m[2][0], i = 0; i < 4; i++) m[2][i] -= t * m[0][i]; /* Set m[1][1] = 1 */ for (t = m[1][1], i = 1; i < 4; i++) m[1][i] /= t; /* Set m[2][1] = 0 */ for (t = m[2][1], i = 1; i < 4; i++) m[2][i] -= t * m[1][i]; /* Set m[0][1] = 0 */ for (t = m[0][1], i = 1; i < 4; i++) m[0][i] -= t * m[1][i]; /* Set m[2][2] = 1 */ for (t = m[2][2], i = 2; i < 4; i++) m[2][i] /= t; /* Set m[1][2] = 0 */ for (t = m[1][2], i = 2; i < 4; i++) m[1][i] -= t * m[2][i]; /* Set m[0][2] = 0 */ for (t = m[0][2], i = 2; i < 4; i++) m[0][i] -= t * m[2][i]; } void libglitter_get_colour_space_conversion_matrix_double(double matrix[3][3], double c1x, double c1y, double c2x, double c2y, double c3x, double c3y, double white_x, double white_y, double white_Y, int xyz) { double mat[3][4]; double x1, x2, x3; double y1, y2, y3; double z1, z2, z3; /* Get colour space in CIE XYZ (the matrix is in row-major order) */ mat[0][0] = x1 = X(c1x, c1y); mat[0][1] = x2 = X(c2x, c2y); mat[0][2] = x3 = X(c3x, c3y); mat[1][3] = X(white_x, white_y) * white_Y; mat[1][0] = 1; mat[1][1] = 1; mat[1][2] = 1; mat[1][3] = white_Y; mat[2][0] = z1 = Z(c1x, c1y); mat[2][1] = z2 = Z(c2x, c2y); mat[2][2] = z3 = Z(c3x, c3y); mat[2][3] = Z(white_x, white_y) * white_Y; invert(mat); y1 = mat[0][3]; y2 = mat[1][3]; y3 = mat[2][3]; /* [x1, x2, x3; y1, y2, y3; z1, z2, z3] is * the output RGB-to-CIE XYZ conversion matrix. * If sRGB is desired, it is multiplied by the * CIE XYZ-to-sRGB conversion matrix to get the * output RGB-to-sRGB conversion matrix. The * matrices are in column-major order. */ if (!xyz) { matrix[0][0] = x1 * srgb[0][0] + x2 * srgb[0][1] + x3 * srgb[0][2]; matrix[1][0] = x1 * srgb[1][0] + x2 * srgb[1][1] + x3 * srgb[1][2]; matrix[2][0] = x1 * srgb[2][0] + x2 * srgb[2][1] + x3 * srgb[2][2]; matrix[0][1] = y1 * srgb[0][0] + y2 * srgb[0][1] + y3 * srgb[0][2]; matrix[1][1] = y1 * srgb[1][0] + y2 * srgb[1][1] + y3 * srgb[1][2]; matrix[2][1] = y1 * srgb[2][0] + y2 * srgb[2][1] + y3 * srgb[2][2]; matrix[0][2] = z1 * srgb[0][0] + z2 * srgb[0][1] + z3 * srgb[0][2]; matrix[1][2] = z1 * srgb[1][0] + z2 * srgb[1][1] + z3 * srgb[1][2]; matrix[2][2] = z1 * srgb[2][0] + z2 * srgb[2][1] + z3 * srgb[2][2]; } else { matrix[0][0] = x1, matrix[1][0] = x2, matrix[2][0] = x3; matrix[0][1] = y1, matrix[1][1] = y2, matrix[2][1] = y3; matrix[0][2] = z1, matrix[1][2] = z2, matrix[2][2] = z3; } } #else int main(void) { return 0; /* TODO add test */ } #endif