/* See LICENSE file for copyright and license details. */ #include "common.h" #ifndef TEST void libglitter_get_colour_model_conversion_matrix_float(float matrix[3][3], float c1x, float c1y, float c2x, float c2y, float c3x, float c3y, float white_x, float white_y, float white_Y, int xyz, float *c1Yp, float *c2Yp, float *c3Yp) { double double_matrix[3][3], c1Y, c2Y, c3Y; libglitter_get_colour_model_conversion_matrix_double(double_matrix, (double)c1x, (double)c1y, (double)c2x, (double)c2y, (double)c3x, (double)c3y, (double)white_x, (double)white_y, (double)white_Y, xyz, &c1Y, &c2Y, &c3Y); matrix[0][0] = (float)double_matrix[0][0]; matrix[0][1] = (float)double_matrix[0][1]; matrix[0][2] = (float)double_matrix[0][2]; matrix[1][0] = (float)double_matrix[1][0]; matrix[1][1] = (float)double_matrix[1][1]; matrix[1][2] = (float)double_matrix[1][2]; matrix[2][0] = (float)double_matrix[2][0]; matrix[2][1] = (float)double_matrix[2][1]; matrix[2][2] = (float)double_matrix[2][2]; if (c1Yp) *c1Yp = (float)c1Y; if (c2Yp) *c2Yp = (float)c2Y; if (c3Yp) *c3Yp = (float)c3Y; } #else int main(void) { return 0; /* TODO add test */ } #endif