.TH LIBGLITTER 7 LIBGLITTER .SH NAME libglitter - Subpixel-rendering library .SH DESCRIPTION .B libglitter is a C library for subpixel-rendered text from an greyscale-antialiased text image. .B libglitter is designed to be used in conjunction with other font libraries: it can neither rasterise glyphs nor does it know about the montor's subpixel layout or rendering configurations. .PP To use .B libglitter you first apply hinting to the text so that the glyph outlines aligns with the output's pixel-grid as closely as possible. The next step is to get the output's subpixel arrangement and scaling factor, then assuming that the output's subpixel arrangement is subpixel-rendering compatible and that its native resolution is used, you rasterise the text using greyscale-antialiasing into a raster sized according to the output's horizontal and vertical subpixel densities (rather than pixel densities as normally done with greyscale-antialiasing; some subpixels may have be counted multiple times depending on the subpixel arrangement). After this you create an uninitialised colour raster for text and the output's pixel density, and split it into one raster per colour channel using .BR libglitter_split_uint64_raster (3) or .BR libglitter_split_uint32_raster (3), this is when .B libglitter is first used in this process; alternatively you create one raster for each colour channel directly. Then you use .BR libglitter_compose_double (3), .BR libglitter_compose_float (3), .BR libglitter_compose_uint64 (3), .BR libglitter_compose_uint32 (3), .BR libglitter_compose_uint16 (3), or .BR libglitter_compose_uint8 (3) to create the subpixel-antialiased image of the text; you may have to first call .BR libglitter_reorder_rasters (3) to put the rasters in the expected order. .PP An optional next step is to use lessen the intensity of the subpixel-antialiasing with .BR libglitter_desaturate_double (3), .BR libglitter_desaturate_float (3), .BR libglitter_per_channel_desaturate_double (3), or .BR libglitter_per_channel_desaturate_float (3). .PP Then, if the application cannot output directly to the output's colour model, the application can use .BR libglitter_get_colour_model_conversion_matrix_double (3) and .BR libglitter_colour_model_convert_rasters_double (3) or .BR libglitter_get_colour_model_conversion_matrix_float (3) and .BR libglitter_colour_model_convert_rasters_float (3) to convert a colour model the application can output in. It is however out of the scope of .B libglitter to get the output's colour model and the conversion matrix to any other colour model than sRGB or CIE XYZ. .PP The finally step of the rendering process is out of scope for .BR libglitter , but is to ensure that all floating-point values (if floating-point rasters are used) are withing [0, 1] and convert the rasters, which only contain ink-on intensities, into the desired colour's with the output's transfer function applied. .PP The application may also desire to call .BR libglitter_enable_acceleration (3) at the beginning of its execution to enable any implemented and supported hardware acceleration. This may however be an expensive process, and may not be desirable for all applications. .PP .SH SEE ALSO .BR libfonts (7)