/* See LICENSE file for copyright and license details. */ #include "common.h" const char * libgamepad_get_button_name(const struct libgamepad_device *device, uint16_t code) /* will not be pure */ { if (device) return NULL; if ((size_t)code > ELEMSOF(libgamepad_button_names__)) return NULL; return libgamepad_button_names__[code]; }