/* See LICENSE file for copyright and license details. */ #include "common.h" const struct input_absinfo * libgamepad_get_absolute_axis_info(struct libgamepad_device *device, uint16_t code) { if ((size_t)code >= ELEMSOF(device->absolute_axis_map) || device->absolute_axis_map[code] == -1) return NULL; return &device->internals->absinfo[device->absolute_axis_map[code]]; }