/* See LICENSE file for copyright and license details. */ #include "common.h" int libgamepad_create_attachment_monitor(LIBGAMEPAD_ATTACHMENT_MONITOR **monitorp) { *monitorp = calloc(1, sizeof(*monitorp)); if (!*monitorp) return -1; (*monitorp)->udev = udev_new(); if (!(*monitorp)->udev) goto fail; (*monitorp)->monitor = udev_monitor_new_from_netlink((*monitorp)->udev, "udev"); if (!(*monitorp)->monitor) goto fail_have_udev; if (udev_monitor_enable_receiving((*monitorp)->monitor)) goto fail_have_monitor; return udev_monitor_get_fd((*monitorp)->monitor); fail_have_monitor: udev_monitor_unref((*monitorp)->monitor); fail_have_udev: udev_unref((*monitorp)->udev); fail: free(*monitorp); *monitorp = NULL; return -1; }