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-rw-r--r--test-visual.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/test-visual.c b/test-visual.c
index 316299c..9743006 100644
--- a/test-visual.c
+++ b/test-visual.c
@@ -90,7 +90,7 @@ main(int argc, char *argv[])
return 1;
}
for (i = 0; i < gamepad.nbuttons; i++) {
- button_names[i] = libgamepad_get_button_name(gamepad.buttons[i]);
+ button_names[i] = libgamepad_get_button_name(NULL, gamepad.buttons[i]);
len = strlen(button_names[i]);
max_button_name_len = max_button_name_len > len ? max_button_name_len : len;
}
@@ -106,7 +106,7 @@ main(int argc, char *argv[])
return 1;
}
for (i = 0; i < gamepad.nabsolute_axes; i++) {
- len = strlen(libgamepad_get_absolute_axis_name(gamepad.absolute_axes[i]));
+ len = strlen(libgamepad_get_absolute_axis_name(NULL, gamepad.absolute_axes[i]));
max_abs_axis_name_len = max_abs_axis_name_len > len ? max_abs_axis_name_len : len;
absinfo = libgamepad_get_absolute_axis_info(&gamepad, gamepad.absolute_axes[i]);
assert(absinfo);
@@ -144,7 +144,7 @@ main(int argc, char *argv[])
printf("\033[%zuH", button_rows + 1);
for (i = 0; i < gamepad.nabsolute_axes; i++) {
printf("\n%-*s ¿\033[7m%s?", (int)max_abs_axis_name_len,
- libgamepad_get_absolute_axis_name(gamepad.absolute_axes[i]),
+ libgamepad_get_absolute_axis_name(NULL, gamepad.absolute_axes[i]),
draw_axis(buffer, &abs_axes[i], axis_len));
}