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-rw-r--r--libgamepad.h161
1 files changed, 145 insertions, 16 deletions
diff --git a/libgamepad.h b/libgamepad.h
index b0efec4..e7abd6a 100644
--- a/libgamepad.h
+++ b/libgamepad.h
@@ -15,6 +15,13 @@
#include <libevdev/libevdev.h>
+#if defined(__GNUC__)
+# define LIBGAMEPAD_PURE__ __attribute__((__pure__))
+#else
+# define LIBGAMEPAD_PURE__
+#endif
+
+
/**
* Opaque structure for monitoring device attachment changes
*/
@@ -265,7 +272,6 @@ enum libgamepad_game_controller {
* Digital button "R" at upper right index finger position
* Digital button "ZL" at lower left index finger position
* Digital button "ZR" at lower right index finger position
- * Digital Stadia (icon: brand) button between analogue sticks
* 2 digital buttons at inner left thumb position:
* - North = "−"
* - East = Capture (icon: circle; shape: square)
@@ -491,7 +497,30 @@ enum libgamepad_game_controller {
*
* Released 2012-11-18 for Wii U
*
- * TODO Document Wii U Pro Controller
+ * Layout:
+ * Clickable analogue stick at upper left thumb position
+ * Clickable analogue stick at upper right thumb position
+ * Digital D-pad at lower left thumb position
+ * 4 digital buttons at lower right thumb position:
+ * - North = "X"
+ * - West = "Y"
+ * - South = "B"
+ * - East = "A"
+ * Digital button "L" at upper left index finger position
+ * Digital button "R" at upper right index finger position
+ * Digital button "ZL" at lower left index finger position
+ * Digital button "ZR" at lower right index finger position
+ * 3 digital buttons at centre thumb position:
+ * - West = "SELECT" (icon: minus symbol)
+ * - Centre = "HOME" (icon: house)
+ * - East = "START" (icon: plus symbol)
+ * Digital "POWER" (icon: power symbol with the 1 over top
+ * of the 0, colour: red) button at lower center thumb position
+ *
+ * Other features:
+ * - Wireless via Bluetooth
+ * - 4 digital LEDs numbered 1 through 4 (??)
+ * - 1 digital LEDs labelled "BATTERY" (??)
*/
LIBGAMEPAD_CONTROLLER_WII_U_PRO,
@@ -525,9 +554,25 @@ enum libgamepad_game_controller {
/**
* Classic Controller Pro
*
- * Released 2009-??-?? for Wii
+ * Released 2009-08-01 for Wii
*
- * TODO Document Classic Controller Pro
+ * Layout:
+ * Digital D-pad at upper left thumb position
+ * Analogue stick at lower left thumb position
+ * Analogue stick at lower right thumb position
+ * 4 digital buttons at upper right thumb position:
+ * - North = "x"
+ * - West = "y"
+ * - South = "b"
+ * - East = "a"
+ * Digital button "L" at upper left index finger position
+ * Digital button "R" at upper right index finger position
+ * Digital button "ZL" at lower left index finger position
+ * Digital button "ZR" at lower right index finger position
+ * 3 digital buttons at centre thumb position:
+ * - West = "SELECT" (icon: minus symbol)
+ * - Centre = "HOME" (icon: house, colour: blue)
+ * - East = "START" (icon: plus symbol)
*/
LIBGAMEPAD_CONTROLLER_WII_CLASSIC_PRO,
@@ -546,7 +591,23 @@ enum libgamepad_game_controller {
*
* Released 2006-11-19 for Wii
*
- * TODO Document Classic Controller
+ * Layout:
+ * Digital D-pad at upper left thumb position
+ * Analogue stick at lower left thumb position
+ * Analogue stick at lower right thumb position
+ * 4 digital buttons at upper right thumb position:
+ * - North = "x"
+ * - West = "y"
+ * - South = "b"
+ * - East = "a"
+ * Analogue button "L" at left index finger position
+ * Analogue button "R" at right index finger position
+ * Digital button "ZL" inward from left index finger position
+ * Digital button "ZR" inward from right index finger position
+ * 3 digital buttons at centre thumb position:
+ * - West = "SELECT" (icon: minus symbol)
+ * - Centre = "HOME" (icon: house, colour: blue)
+ * - East = "START" (icon: plus symbol)
*/
LIBGAMEPAD_CONTROLLER_WII_CLASSIC,
@@ -555,7 +616,14 @@ enum libgamepad_game_controller {
*
* Released 2006-11-19 for Wii
*
- * TODO Document Nunchuk
+ * Layout:
+ * Designed to be held in the user's dominant hand
+ * Analogue stick at thumb position
+ * Digital button "C" at upper index finger position
+ * Digital button "Z" at lower index finger position
+ *
+ * Other features:
+ * - Accelerometer
*/
LIBGAMEPAD_CONTROLLER_NUNCHUK,
@@ -574,6 +642,9 @@ enum libgamepad_game_controller {
* Released 2010-10-28 for Wii
*
* Adds (3 axis?) gyroscope to `LIBGAMEPAD_CONTROLLER_WII_REMOTE`
+ *
+ * Conforming controllers:
+ * - Wii Remote with Wii MotionPlus adapter
*/
LIBGAMEPAD_CONTROLLER_WII_REMOTE_PLUS,
@@ -763,7 +834,8 @@ enum libgamepad_game_controller {
*
* Released 1997-11-20 for PlayStation
*
- * TODO Document DualShock Analog Controller
+ * Adds rubble support to `LIBGAMEPAD_CONTROLLER_DUAL_ANALOG`
+ * (TODO What does digital mode on DualShock do?)
*/
LIBGAMEPAD_CONTROLLER_DUAL_SHOCK,
@@ -771,8 +843,32 @@ enum libgamepad_game_controller {
* Dual Analog Controller
*
* Released 1997-04-25 for PlayStation
+ *
+ * The first Japanese version of this controller
+ * had rumble support and is therefore better
+ * reported as `LIBGAMEPAD_CONTROLLER_DUAL_SHOCK`
+ *
+ * Layout:
+ * Digital D-pad at upper left thumb position
+ * Clickable analogue stick at lower left thumb position
+ * Clickable analogue stick at lower right thumb position
+ * 4 digital buttons at upper right thumb position
+ * - North = Triangle (colour: green)
+ * - West = Square (colour: pink)
+ * - South = Cross (colour: blue)
+ * - East = Circle (colour: red)
+ * Digital button "L1" at upper left index finger position
+ * Digital button "R1" at upper right index finger position
+ * Digital button "L2" at lower left index finger position
+ * Digital button "R2" at lower right index finger position
+ * 2 digital buttons at centre position:
+ * - West = "SELECT" (shape: flat rectangle)
+ * - East = "START" (shape: flat play icon)
*
- * TODO Document Dual Analog Controller
+ * Other features:
+ * - LED-indicated digital "ANALOG" button at south part of center position
+ * for toggling between analogue and digital mode
+ * (TODO What does digital mode on Dual Analog do?)
*/
LIBGAMEPAD_CONTROLLER_DUAL_ANALOG,
@@ -885,7 +981,7 @@ enum libgamepad_game_controller {
* Digital "MODE" button right index finger position
* Digital "START" (shape: horizontal line) button at centre position
*
- * Conforming platforms:
+ * Conforming controllers:
* - Sega Nomad (however "MODE" is east of "START" which is far south east of "A")
*/
LIBGAMEPAD_CONTROLLER_6_BUTTON_ARCADE_PAD,
@@ -973,7 +1069,7 @@ enum libgamepad_game_controller {
* - West = "SELECT"
* - East = "START"
*
- * Conforming platforms:
+ * Conforming controllers:
* - Nintendo Game Boy
* - Supervision (however "START" is also labelled "PAUSE" and the "SELECT" and "START"
* buttons are horizontal and north (slightly east) for "A" and "B" which
@@ -1040,7 +1136,7 @@ enum libgamepad_game_controller {
* Digital "L" button at left index finger position
* Digital "R" button at right index finger position
*
- * Conforming platforms:
+ * Conforming controllers:
* - Game King (however "SELECT" and "START" are north of D-pad,
* "SELECT" to east and "START to west)
*/
@@ -1100,7 +1196,10 @@ enum libgamepad_game_controller {
* BTN_EAST if there are 2 action buttons but reversed if there are 3
* action buttons: (from bottom up) BTN_EAST, BTN_SOUTH, BTN_WEST
* (`LIBGAMEPAD_CONTROLLER_LINUX_4_12_RECTIFIED_3BTN` is added to deal
- * with this problem).
+ * with this problem). In the event that a controller has only one
+ * action button (and truly is a gamepad and not a joystick), it shall
+ * be reported as BTN_SOUTH as this one is designated as mandatory
+ * (BTN_GAMEPAD) is an alias of it.
*/
LIBGAMEPAD_CONTROLLER_LINUX_4_12,
@@ -1383,18 +1482,18 @@ struct libgamepad_device {
/**
* Human-readable device (sub- or superdevice) name
*/
- const char *name;
+ char *name;
/**
* ID that is supposted to be unique to the device
* (sub- or superdevice)
*/
- const char *unique_id;
+ char *unique_id;
/**
* The location if the device
*/
- const char *physical_location;
+ char *physical_location;
/**
* Number of (digital) buttons/keys present
@@ -1452,6 +1551,18 @@ struct libgamepad_device {
* Bitmap of supported force feedback effects
*/
uint8_t force_feedback_support[(FF_CNT + 7) / 8];
+
+ /**
+ * Device fingerprint that does not take `.unique_id`
+ * into account
+ */
+ char fingerprint[65];
+
+ /**
+ * Device fingerprint that does take `.unique_id`
+ * into account
+ */
+ char fingerprint_unique[65];
};
@@ -1697,6 +1808,15 @@ int16_t libgamepad_get_relative_axis_by_name(const char *);
/**
* Get whether a button/key is pressed down or not
*
+ * libgamepad caches the last read button/key state,
+ * and will return the cached .state The underlaying
+ * ioctl(3) will has the ability to read a state
+ * even when the device is grabbed, but even if the
+ * device is not grabbed, the state may be out of
+ * that. Because the state may be out of date,
+ * libgamepad reads the current state when a device
+ * is opened.
+ *
* @param device The device to retrieve the information for
* @param code The button/key
* @return 1 if the button/key is pressed down,
@@ -1707,11 +1827,20 @@ int libgamepad_get_button_is_pressed(struct libgamepad_device *, uint16_t);
/**
* Get information about an absolute axis
*
+ * libgamepad caches the last read axis value, and
+ * will return the cached value. The underlaying
+ * ioctl(3) will has the ability to read a value
+ * even when the device is grabbed, but even if the
+ * device is not grabbed, the value may be out of
+ * that. Because the value may be out of date,
+ * libgamepad reads the current state when a device
+ * is opened.
+ *
* @param device The device to retrieve the information for
* @param code The axis
* @return Information about the axis
*/
-const struct input_absinfo *libgamepad_get_absolute_axis_info(struct libgamepad_device *, uint16_t);
+LIBGAMEPAD_PURE__ const struct input_absinfo *libgamepad_get_absolute_axis_info(struct libgamepad_device *, uint16_t);
/* `struct input_absinfo` is defined in <linux/input.h> */