diff options
Diffstat (limited to '')
-rw-r--r-- | libgamepad.h | 161 |
1 files changed, 145 insertions, 16 deletions
diff --git a/libgamepad.h b/libgamepad.h index b0efec4..e7abd6a 100644 --- a/libgamepad.h +++ b/libgamepad.h @@ -15,6 +15,13 @@ #include <libevdev/libevdev.h> +#if defined(__GNUC__) +# define LIBGAMEPAD_PURE__ __attribute__((__pure__)) +#else +# define LIBGAMEPAD_PURE__ +#endif + + /** * Opaque structure for monitoring device attachment changes */ @@ -265,7 +272,6 @@ enum libgamepad_game_controller { * Digital button "R" at upper right index finger position * Digital button "ZL" at lower left index finger position * Digital button "ZR" at lower right index finger position - * Digital Stadia (icon: brand) button between analogue sticks * 2 digital buttons at inner left thumb position: * - North = "−" * - East = Capture (icon: circle; shape: square) @@ -491,7 +497,30 @@ enum libgamepad_game_controller { * * Released 2012-11-18 for Wii U * - * TODO Document Wii U Pro Controller + * Layout: + * Clickable analogue stick at upper left thumb position + * Clickable analogue stick at upper right thumb position + * Digital D-pad at lower left thumb position + * 4 digital buttons at lower right thumb position: + * - North = "X" + * - West = "Y" + * - South = "B" + * - East = "A" + * Digital button "L" at upper left index finger position + * Digital button "R" at upper right index finger position + * Digital button "ZL" at lower left index finger position + * Digital button "ZR" at lower right index finger position + * 3 digital buttons at centre thumb position: + * - West = "SELECT" (icon: minus symbol) + * - Centre = "HOME" (icon: house) + * - East = "START" (icon: plus symbol) + * Digital "POWER" (icon: power symbol with the 1 over top + * of the 0, colour: red) button at lower center thumb position + * + * Other features: + * - Wireless via Bluetooth + * - 4 digital LEDs numbered 1 through 4 (??) + * - 1 digital LEDs labelled "BATTERY" (??) */ LIBGAMEPAD_CONTROLLER_WII_U_PRO, @@ -525,9 +554,25 @@ enum libgamepad_game_controller { /** * Classic Controller Pro * - * Released 2009-??-?? for Wii + * Released 2009-08-01 for Wii * - * TODO Document Classic Controller Pro + * Layout: + * Digital D-pad at upper left thumb position + * Analogue stick at lower left thumb position + * Analogue stick at lower right thumb position + * 4 digital buttons at upper right thumb position: + * - North = "x" + * - West = "y" + * - South = "b" + * - East = "a" + * Digital button "L" at upper left index finger position + * Digital button "R" at upper right index finger position + * Digital button "ZL" at lower left index finger position + * Digital button "ZR" at lower right index finger position + * 3 digital buttons at centre thumb position: + * - West = "SELECT" (icon: minus symbol) + * - Centre = "HOME" (icon: house, colour: blue) + * - East = "START" (icon: plus symbol) */ LIBGAMEPAD_CONTROLLER_WII_CLASSIC_PRO, @@ -546,7 +591,23 @@ enum libgamepad_game_controller { * * Released 2006-11-19 for Wii * - * TODO Document Classic Controller + * Layout: + * Digital D-pad at upper left thumb position + * Analogue stick at lower left thumb position + * Analogue stick at lower right thumb position + * 4 digital buttons at upper right thumb position: + * - North = "x" + * - West = "y" + * - South = "b" + * - East = "a" + * Analogue button "L" at left index finger position + * Analogue button "R" at right index finger position + * Digital button "ZL" inward from left index finger position + * Digital button "ZR" inward from right index finger position + * 3 digital buttons at centre thumb position: + * - West = "SELECT" (icon: minus symbol) + * - Centre = "HOME" (icon: house, colour: blue) + * - East = "START" (icon: plus symbol) */ LIBGAMEPAD_CONTROLLER_WII_CLASSIC, @@ -555,7 +616,14 @@ enum libgamepad_game_controller { * * Released 2006-11-19 for Wii * - * TODO Document Nunchuk + * Layout: + * Designed to be held in the user's dominant hand + * Analogue stick at thumb position + * Digital button "C" at upper index finger position + * Digital button "Z" at lower index finger position + * + * Other features: + * - Accelerometer */ LIBGAMEPAD_CONTROLLER_NUNCHUK, @@ -574,6 +642,9 @@ enum libgamepad_game_controller { * Released 2010-10-28 for Wii * * Adds (3 axis?) gyroscope to `LIBGAMEPAD_CONTROLLER_WII_REMOTE` + * + * Conforming controllers: + * - Wii Remote with Wii MotionPlus adapter */ LIBGAMEPAD_CONTROLLER_WII_REMOTE_PLUS, @@ -763,7 +834,8 @@ enum libgamepad_game_controller { * * Released 1997-11-20 for PlayStation * - * TODO Document DualShock Analog Controller + * Adds rubble support to `LIBGAMEPAD_CONTROLLER_DUAL_ANALOG` + * (TODO What does digital mode on DualShock do?) */ LIBGAMEPAD_CONTROLLER_DUAL_SHOCK, @@ -771,8 +843,32 @@ enum libgamepad_game_controller { * Dual Analog Controller * * Released 1997-04-25 for PlayStation + * + * The first Japanese version of this controller + * had rumble support and is therefore better + * reported as `LIBGAMEPAD_CONTROLLER_DUAL_SHOCK` + * + * Layout: + * Digital D-pad at upper left thumb position + * Clickable analogue stick at lower left thumb position + * Clickable analogue stick at lower right thumb position + * 4 digital buttons at upper right thumb position + * - North = Triangle (colour: green) + * - West = Square (colour: pink) + * - South = Cross (colour: blue) + * - East = Circle (colour: red) + * Digital button "L1" at upper left index finger position + * Digital button "R1" at upper right index finger position + * Digital button "L2" at lower left index finger position + * Digital button "R2" at lower right index finger position + * 2 digital buttons at centre position: + * - West = "SELECT" (shape: flat rectangle) + * - East = "START" (shape: flat play icon) * - * TODO Document Dual Analog Controller + * Other features: + * - LED-indicated digital "ANALOG" button at south part of center position + * for toggling between analogue and digital mode + * (TODO What does digital mode on Dual Analog do?) */ LIBGAMEPAD_CONTROLLER_DUAL_ANALOG, @@ -885,7 +981,7 @@ enum libgamepad_game_controller { * Digital "MODE" button right index finger position * Digital "START" (shape: horizontal line) button at centre position * - * Conforming platforms: + * Conforming controllers: * - Sega Nomad (however "MODE" is east of "START" which is far south east of "A") */ LIBGAMEPAD_CONTROLLER_6_BUTTON_ARCADE_PAD, @@ -973,7 +1069,7 @@ enum libgamepad_game_controller { * - West = "SELECT" * - East = "START" * - * Conforming platforms: + * Conforming controllers: * - Nintendo Game Boy * - Supervision (however "START" is also labelled "PAUSE" and the "SELECT" and "START" * buttons are horizontal and north (slightly east) for "A" and "B" which @@ -1040,7 +1136,7 @@ enum libgamepad_game_controller { * Digital "L" button at left index finger position * Digital "R" button at right index finger position * - * Conforming platforms: + * Conforming controllers: * - Game King (however "SELECT" and "START" are north of D-pad, * "SELECT" to east and "START to west) */ @@ -1100,7 +1196,10 @@ enum libgamepad_game_controller { * BTN_EAST if there are 2 action buttons but reversed if there are 3 * action buttons: (from bottom up) BTN_EAST, BTN_SOUTH, BTN_WEST * (`LIBGAMEPAD_CONTROLLER_LINUX_4_12_RECTIFIED_3BTN` is added to deal - * with this problem). + * with this problem). In the event that a controller has only one + * action button (and truly is a gamepad and not a joystick), it shall + * be reported as BTN_SOUTH as this one is designated as mandatory + * (BTN_GAMEPAD) is an alias of it. */ LIBGAMEPAD_CONTROLLER_LINUX_4_12, @@ -1383,18 +1482,18 @@ struct libgamepad_device { /** * Human-readable device (sub- or superdevice) name */ - const char *name; + char *name; /** * ID that is supposted to be unique to the device * (sub- or superdevice) */ - const char *unique_id; + char *unique_id; /** * The location if the device */ - const char *physical_location; + char *physical_location; /** * Number of (digital) buttons/keys present @@ -1452,6 +1551,18 @@ struct libgamepad_device { * Bitmap of supported force feedback effects */ uint8_t force_feedback_support[(FF_CNT + 7) / 8]; + + /** + * Device fingerprint that does not take `.unique_id` + * into account + */ + char fingerprint[65]; + + /** + * Device fingerprint that does take `.unique_id` + * into account + */ + char fingerprint_unique[65]; }; @@ -1697,6 +1808,15 @@ int16_t libgamepad_get_relative_axis_by_name(const char *); /** * Get whether a button/key is pressed down or not * + * libgamepad caches the last read button/key state, + * and will return the cached .state The underlaying + * ioctl(3) will has the ability to read a state + * even when the device is grabbed, but even if the + * device is not grabbed, the state may be out of + * that. Because the state may be out of date, + * libgamepad reads the current state when a device + * is opened. + * * @param device The device to retrieve the information for * @param code The button/key * @return 1 if the button/key is pressed down, @@ -1707,11 +1827,20 @@ int libgamepad_get_button_is_pressed(struct libgamepad_device *, uint16_t); /** * Get information about an absolute axis * + * libgamepad caches the last read axis value, and + * will return the cached value. The underlaying + * ioctl(3) will has the ability to read a value + * even when the device is grabbed, but even if the + * device is not grabbed, the value may be out of + * that. Because the value may be out of date, + * libgamepad reads the current state when a device + * is opened. + * * @param device The device to retrieve the information for * @param code The axis * @return Information about the axis */ -const struct input_absinfo *libgamepad_get_absolute_axis_info(struct libgamepad_device *, uint16_t); +LIBGAMEPAD_PURE__ const struct input_absinfo *libgamepad_get_absolute_axis_info(struct libgamepad_device *, uint16_t); /* `struct input_absinfo` is defined in <linux/input.h> */ |