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author | Mattias Andrée <maandree@kth.se> | 2022-07-26 16:01:13 +0200 |
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committer | Mattias Andrée <maandree@kth.se> | 2022-07-26 16:02:05 +0200 |
commit | 9de0de4d3d32ab97226fa9868de1fa2290120429 (patch) | |
tree | 292473831841529716f97565391303fb9b071c15 /test-details.c | |
parent | Update information about Sixaxis (diff) | |
download | libgamepad-9de0de4d3d32ab97226fa9868de1fa2290120429.tar.gz libgamepad-9de0de4d3d32ab97226fa9868de1fa2290120429.tar.bz2 libgamepad-9de0de4d3d32ab97226fa9868de1fa2290120429.tar.xz |
Do not relay on libevdev for button/axis names, an prepare for device specific names, and add reverse lookup functions
Signed-off-by: Mattias Andrée <maandree@kth.se>
Diffstat (limited to '')
-rw-r--r-- | test-details.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/test-details.c b/test-details.c index 420e007..e834819 100644 --- a/test-details.c +++ b/test-details.c @@ -38,7 +38,7 @@ main(int argc, char *argv[]) assert(gamepad.buttons[i] < ELEMSOF(gamepad.button_map)); assert(gamepad.button_map[gamepad.buttons[i]] == (int16_t)i); printf("\t%s [pressed=%i]\n", - libgamepad_get_button_name(gamepad.buttons[i]), + libgamepad_get_button_name(NULL, gamepad.buttons[i]), libgamepad_get_button_is_pressed(&gamepad, gamepad.buttons[i])); } n = 0; @@ -59,10 +59,10 @@ main(int argc, char *argv[]) assert(gamepad.absolute_axis_map[gamepad.absolute_axes[i]] == (int16_t)i); absinfo = libgamepad_get_absolute_axis_info(&gamepad, gamepad.absolute_axes[i]); if (!absinfo) { - printf("\t%s\n", libgamepad_get_absolute_axis_name(gamepad.absolute_axes[i])); + printf("\t%s\n", libgamepad_get_absolute_axis_name(NULL, gamepad.absolute_axes[i])); } else { printf("\t%s [value=%i, min=%i, max=%i, fuzz=%i, flat=%i, resolution=%i]\n", - libgamepad_get_absolute_axis_name(gamepad.absolute_axes[i]), + libgamepad_get_absolute_axis_name(NULL, gamepad.absolute_axes[i]), absinfo->value, absinfo->minimum, absinfo->maximum, absinfo->fuzz, absinfo->flat, absinfo->resolution); } @@ -83,7 +83,7 @@ main(int argc, char *argv[]) assert(gamepad.relative_axes); assert(gamepad.relative_axes[i] < ELEMSOF(gamepad.relative_axis_map)); assert(gamepad.relative_axis_map[gamepad.relative_axes[i]] == (int16_t)i); - printf("\t%s\n", libgamepad_get_relative_axis_name(gamepad.relative_axes[i])); + printf("\t%s\n", libgamepad_get_relative_axis_name(NULL, gamepad.relative_axes[i])); } n = 0; for (i = 0; i < ELEMSOF(gamepad.relative_axis_map); i++) { |