/* -*- java -*- */
/**
* Copyright © 2014 Mattias Andrée (maandree@member.fsf.org)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
public class £{name}
{
/**
* The default initial capacity
*/
private static final int DEFAULT_INITIAL_CAPACITY = 128;
/**
* Sentinel value indicating that an edge has been reached
*/
public static final int EDGE = -1;
/**
* Sentinel value indicating that the position is unused
*/
public static final int UNUSED = -2;
/**
* Constructor
*/
public £{name}()
{
this(DEFAULT_INITIAL_CAPACITY);
}
/**
* Constructor
*
* @param initialCapacity The initial size of the arrays
*/
@SuppressWarnings("unchecked")
public £{name}(int initialCapacity)
{
/* Most be a power of 2 */
if ((initialCapacity & initialCapacity - 1) != 0)
{
initialCapacity |= initialCapacity >> 1;
initialCapacity |= initialCapacity >> 2;
initialCapacity |= initialCapacity >> 4;
initialCapacity |= initialCapacity >> 8;
initialCapacity |= initialCapacity >> 16;
initialCapacity++;
}
this.capacity = initialCapacity;
this.next = new int[initialCapacity];
£>(( with_prev )) &&
this.previous = new int[initialCapacity];
this.reusable = new int[initialCapacity];
this.values = (T[])(new Object[initialCapacity]);
}
/**
* The size of the arrays
*/
private int capacity;
/**
* The index after the last used index in
* {@link #values} and {@link #next}
*/
public int end = 0;
/**
* Head of the stack of reusable positions
*/
private int reuseHead = 0;
/**
* Stack of indices than are no longer in use
*/
private int[] reusable;
£>if (( with_head )); then
/**
* The first node in the list
*/
public int head = EDGE;
£>fi
£>if (( with_tail )); then
/**
* The last node in the list
*/
public int tail = EDGE;
£>fi
/**
* The value stored in each node
*/
public T[] values;
/**
* The next node for each node, {@link #EDGE}
* if the current node is the last node, and
* {@link #UNUSED} if there is no node on this
* position
*/
public int[] next;
£>if (( with_prev )); then
/**
* The previou node for each node, {@link #EDGE}
* if the current node is the first node, and
* {@link #UNUSED} if there is no node on this
* position
*/
public int[] previous;
£>fi
/**
* Pack the list so that there are no reusable
* positions, and reduce the capacity to the
* smallest capacity that can be used. Not that
* values (nodes) returned by the list's methods
* will become invalid. Additionally (to reduce
* the complexity) the list will be defragment
* so that the nodes' indices are continuous.
* This method has linear time complexity and
* linear memory complexity.
*/
public void pack()
{
int size = this.end - reuseHead;
int cap = size;
if ((cap & cap - 1) != 0)
{
cap |= cap >> 1;
cap |= cap >> 2;
cap |= cap >> 4;
cap |= cap >> 8;
cap |= cap >> 16;
cap++;
}
@SuppressWarnings("unchecked")
T[] vals = (T[])(new Object[cap]);
£>if (( 1 - with_head )); then
int head = 0;
while ((head < this.end) && (this.next[head] == UNUSED))
head++;
if (head < this.end)
for (int ptr = 0, node = head; (node != head) || (ptr == 0);)
£>else
for (int ptr = 0, node = this.head; node != EDGE;)
£>fi
{
vals[ptr++] = this.values[node];
node = this.next[node];
}
if (cap != this.capacity)
{
this.reusable = new int[cap];
this.next = new int[cap];
£>(( with_prev )) &&
this.previous = new int[cap];
}
for (int i = 0; i < size;)
this.next[i] = ++i;
this.next[size - 1] = EDGE;
£>if (( with_prev )); then
for (int i = 0; i < size; i++)
this.previous[i] = i - 1;
£>fi
this.values = vals;
this.end = size;
this.reuseHead = 0;
£>(( with_head )) &&
this.head = 0;
£>(( with_tail )) &&
this.tail = this.end - 1;
}
/**
* Gets the next free position, and grow the
* arrays if necessary. This methods has constant
* amortised time complexity.
*
* @return The next free position
*/
@SuppressWarnings("unchecked")
private int getNext()
{
if (this.reuseHead > 0)
return this.reusable[--this.reuseHead];
if (this.end == this.capacity)
{
this.capacity <<= 1;
System.arraycopy(this.values, 0, this.values = (T[])(new Object[this.capacity]), 0, this.end);
System.arraycopy(this.reusable, 0, this.reusable = new int[this.capacity], 0, this.end);
System.arraycopy(this.next, 0, this.next = new int[this.capacity], 0, this.end);
£>(( with_prev )) &&
System.arraycopy(this.previous, 0, this.previous = new int[this.capacity], 0, this.end);
}
return this.end++;
}
/**
* Mark a position as unused
*
* @param node The position
* @return The position
*/
private int unuse(int node)
{
this.reusable[reuseHead++] = node;
this.next[node] = UNUSED;
£>(( with_prev )) &&
this.previous[node] = UNUSED;
return node;
}
£>if (( 1 - with_head )) && (( 1 - with_tail )); then
/**
* Creates the initial node in a circularly linked list
*
* @param value The value of the initial node
* @return The node that has been created and inserted
*/
public int create(T value)
{
int node = getNext();
this.values[node] = value;
£>(( with_prev )) &&
this.previous[node] = node;
return this.next[node] = node;
}
£>fi
£>if (( with_head )); then
/**
* Insert a value in the beginning of the list.
* This methods has constant amortised time complexity.
*
* @param value The value to insert
* @return The node that has been created and inserted
*/
public int insertBeginning(T value)
{
int node = getNext();
this.values[node] = value;
this.next[node] = this.head;
£>if (( with_prev )); then
if (this.next[node] != EDGE)
this.previous[this.next[node]] = node;
£>fi
£>if (( with_tail )); then
if (this.head == EDGE)
this.tail = node;
£>fi
this.head = node;
return node;
}
/**
* Remove the node at the beginning of the list.
* This methods has constant time complexity.
*
* @return The node that has been removed
*/
public int removeBeginning()
{
int node = this.head;
if (node != EDGE)
this.head = this.next[this.head];
£>if (( with_prev )); then
if (this.head != EDGE)
this.previous[this.head] = EDGE;
£>fi
£>if (( with_tail )); then
if (this.tail == node)
this.tail = EDGE;
£>fi
return unuse(node);
}
£>fi
/**
* Insert a value after a specified, reference, node.
* This methods has constant amortised time complexity.
*
* @param value The value to insert
* @param predecessor The reference node
* @return The node that has been created and inserted
*/
public int insertAfter(T value, int predecessor)
{
int node = getNext();
this.values[node] = value;
this.next[node] = this.next[predecessor];
this.next[predecessor] = node;
£>if (( with_prev )); then
this.previous[node] = predecessor;
if (this.next[node] != EDGE)
this.previous[this.next[node]] = node;
£>fi
£>if (( with_tail )); then
if (this.tail == predecessor)
this.tail = node;
£>fi
return node;
}
/**
* Remove the node after a specified, reference, node.
* This methods has constant time complexity.
*
* @param predecessor The reference node
* @return The node that has been removed
*/
public int removeAfter(int predecessor)
{
int node = this.next[predecessor];
if (node == EDGE)
this.next[predecessor] = this.next[node];
£>if (( with_prev )); then
else if (this.next[node] != EDGE)
this.previous[this.next[node]] = predecessor;
£>fi
£>if (( with_tail )); then
if (this.tail == node)
this.tail = predecessor;
£>fi
return unuse(node);
}
£>if (( with_prev )); then
/**
* Insert a value before a specified, reference, node.
* This methods has constant amortised time complexity.
*
* @param value The value to insert
* @param successor The reference node
* @return The node that has been created and inserted
*/
public int insertBefore(T value, int successor)
{
int node = getNext();
this.values[node] = value;
this.previous[node] = this.previous[successor];
this.previous[successor] = node;
this.next[node] = successor;
if (this.previous[node] != EDGE)
this.next[this.previous[node]] = node;
£>if (( with_head )); then
if (this.head == successor)
this.head = node;
£>fi
return node;
}
/**
* Remove the node before a specified, reference, node.
* This methods has constant time complexity.
*
* @param successor The reference node
* @return The node that has been removed
*/
public int removeBefore(int successor)
{
int node = this.previous[successor];
if (node == EDGE)
this.previous[successor] = this.previous[node];
else if (this.previous[node] != EDGE)
this.next[this.previous[node]] = successor;
£>if (( with_head )); then
if (this.head == node)
this.head = successor;
£>fi
return unuse(node);
}
/**
* Remove the node from the list.
* This methods has constant time complexity.
*
* @param node The node to remove
*/
public void remove(int node)
{
if (this.previous[node] != EDGE)
this.next[this.previous[node]] = this.next[node];
£>if (( with_head )); then
else
this.head = this.next[node];
£>fi
if (this.next[node] != EDGE)
this.previous[this.next[node]] = this.previous[node];
£>if (( with_tail )); then
else
this.tail = this.previous[node];
£>fi
unuse(node);
}
£>fi
£>if (( with_tail )); then
/**
* Insert a value in the end of the list.
* This methods has constant amortised time complexity.
*
* @param value The value to insert
* @return The node that has been created and inserted
*/
public int insertEnd(T value)
{
if (this.tail == EDGE)
£>(( with_head )) &&
return insertBeginning(value);
£>(( with_head )) ||
return this.values[this.tail = getNext()] = value;
return insertAfter(value, this.tail);
}
£>if (( with_prev )); then
/**
* Remove the node at the end of the list.
* This methods has constant time complexity.
*
* @return The node that has been removed
*/
public int removeEnd()
{
int node = this.tail;
if (node != EDGE)
this.next[this.tail = this.previous[node]] = EDGE;
return unuse(node);
}
£>fi
£>fi
}