/** * Copyright © 2014 Mattias Andrée (maandree@member.fsf.org) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package algorithms.searching; import java.util.*; import java.math.*; /** * Hybrid interpolation search class. Interpolation search runs in logarithmic * time, in average, and linear time in worst case, which will occur with * rough distrubitions, constant memory, and requires the list to be sorted * and numerical. Interpolation search often out preforms binary search for * smoothing distributions. Hybrid interpolation search uses interpolation * search and falls back to linear search when the number of elemetns left are * small enough. Identity search is not possible, only equality search.
* The list must be sorted in ascending order. */ public class HybridInterpolationSearch { £>for T in char byte short int long float double; do /** * Find the easiest to find occurance of an item in a list * * @param item The item to find * @param array The list in which to search * @param fallback The number of elements at when to fall back to linear search * @param start The index of the first position to search in the array * @param end The index after the last position to search in the array * @return The index of the easiest to find occurance of the item. The bitwise * negation of the position it insert it in is returned if it was not found. */ public static int indexOf(£{T} item, £{T}[] array, int fallback, int start, int end) { £{T} low, high, at; int min = start, mid; int max = end - 1; for (;;) { if (min + fallback >= max) return linearFirst(item, array, min, max); if ((low = array[min]) > item) break; if ((high = array[max]) < item) break; if ((at = array[mid = min + (int)((item - low) * (max - min) / (high - low))]) < item) min = mid + 1; else if (at > item) max = mid - 1; else return mid; } return (array[min] == item) ? min : ~min; } £>done £>for T in BigInteger BigDecimal; do /** * Find the easiest to find occurance of an item in a list * * @param item The item to find * @param array The list in which to search * @param fallback The number of elements at when to fall back to linear search * @param start The index of the first position to search in the array * @param end The index after the last position to search in the array * @return The index of the easiest to find occurance of the item. The bitwise * negation of the position it insert it in is returned if it was not found. */ public static int indexOf(£{T} item, £{T}[] array, int fallback, int start, int end) { £{T} low, high, at; int min = start, mid; int max = end - 1; for (;;) { if (min + fallback >= max) return linearFirst(item, array, min, max); if ((low = array[min]).compareTo(item) > 0) break; if ((high = array[max]).compareTo(item) < 0) break; mid = item.subtract(low).multiply(£{T}.valueOf(max - min)).divide(high.subtract(low)).intValue(); if ((at = array[mid += min]).compareTo(item) < 0) min = mid + 1; else if (at.compareTo(item) > 0) max = mid - 1; else return mid; } return (array[min] == item) ? min : ~min; } £>done £>for T in char byte short int long float double BigInteger BigDecimal; do /** * Find the easiest to find occurance of an item in a list * * @param item The item to find * @param array The list in which to search * @param fallback The number of elements at when to fall back to linear search * @return The index of the easiest to find occurance of the item. The bitwise * negation of the position it insert it in is returned if it was not found. */ public static int indexOf(£{T} item, £{T}[] array, int fallback) { return indexOf(item, array, fallback, 0, array.length); } /** * Find the easiest to find occurance of an item in a list * * @param item The item to find * @param array The list in which to search * @param fallback The number of elements at when to fall back to linear search * @param start The index of the first position to search in the array * @return The index of the easiest to find occurance of the item. The bitwise * negation of the position it insert it in is returned if it was not found. */ public static int indexOf(£{T} item, £{T}[] array, int fallback, int start) { return indexOf(item, array, fallback, start, array.length); } £>done £>for T in char byte short int long float double Object; do . src/comparable /** * Finds the index of the first occurance of an item in a list * * @param item The item for which to search * @param array The list in which to search * @param start Offset for the list or search range * @param end End of the list or search range * @return The index of the first occurance of the item within the list, {@code -1} if it was not found */ private static int linearFirst(£{T} item, £{T}[] array, int start, int end) { /* This is nearly identical to LinearSearch.indexOfFirst */ int i = start < 0 ? (array.length - start) : start; int n = end < 0 ? (array.length - end) : end; for (;;) { if (i == n) break; if (£(equal "array[i]" item)) return i; i++; } return -1; } £>done }